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  • What you can do to help
    …t don't exist yet. Each such links can be seen as a kind of "vote" for the creation of that article, so that one thing very advanced editors can do is to go a… …y for Item Creation Powers (e.g. the Divine Power of Bless Item, the Royal Power of Royal Imbue, and so forth), but also a catch-all category for ''all'' P…
    38 KB (6551 words) - 11:37, 22 December 2010
  • Article in wikitext
    …and answer questions that are somewhat likely to be asked during character creation or during play. …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r…
    3 KB (461 words) - 10:43, 30 March 2011
  • Essence
    …Satanic Brownie Points which can then be used to channel Essence into item creation. It's a pretty bad idea to get into Satanism, though, because bluntly, it … ** Some permanent magics that are not item-related cost Essence, such as Enhancing animals, turning Enhanced animals …
    11 KB (1887 words) - 02:45, 9 October 2010
  • Magic traits
    …racter with Major Endowing Talent may pour Essence into an Essence Storage item as soon as his Endowing skill is 4. * Power bonus
    13 KB (1998 words) - 03:01, 27 April 2011
  • Artificer
    …st use the Power while he is physically creating the item, i.e. weaving an item of clothing, forging a sword, or making a torch. … the inherent quality of the crafted item, but rather augments it, so each item will be ''better'' if the Artificer has crafted it with great skill.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Charm-Maker
    …t any type and material, and pour some of his Essence into them during the creation, so that they become magical, and give specific benefits to the wearer. …able characters. Since Charm-Maker is an Item Creation Power, there are no Power Points.
    2 KB (236 words) - 10:37, 23 May 2011
  • Goodie Points
    Goodie Points, abreviated GPs, are the central character creation "currency" of Sagatafl. When creating a character, one has an amount of Go… The central decision of character creation - and the thing almost everyone won't ever get right the first time, which…
    39 KB (6728 words) - 16:56, 4 February 2011
  • Willpower
    …ldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low r… [[Category:Character creation]]
    7 KB (1044 words) - 15:49, 27 June 2011
  • Flaws
    …number that a character has, and which must thus be spent during character creation, is 20 Flaw Points (which is a bit "crazier" - or more eccentric - than an… …ating to play, and is recommended against as a choice for player character creation
    46 KB (7732 words) - 02:51, 1 January 2013
  • Simple Flaws
    This article contains the actual Flaws that may be chosen during character creation, and "purchased" with Flaw Points. …and answer questions that are somewhat likely to be asked during character creation or during play.
    4 KB (578 words) - 21:41, 25 December 2010
  • Creating a character
    … improvised in a variety of ways; since that does not count as character ''creation'', it is not covered in this article. …ems, and unlike most of the procedural" type 1 systems, Sagatafl character creation starts with a profoundly tabula rasa Human, average in every way, to which…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Tree Magic
    === Magical Power === === Lunar Power ===
    10 KB (1764 words) - 22:58, 7 December 2010
  • Strong Magic
    …doesn't make a big difference, and for almost all Spells, there is no more power for Spell level 1 to 3, so you have to be able to cast at least 4th level … … usually only to 6th level Spells. Spells of level 4 and 5 are improved in power only as per Strong Magic. This means that you're not truly benefitting fro…
    25 KB (3878 words) - 11:49, 7 May 2011
  • Satanic Item Abilities
    This article contains Item Abilities that can only be Enchanted into items via Satanic Rites. See the… …ns. It lets the wielder designate ("mark") a target, effectively using the item to cast the Ability on the target, so that for the Duration, the wielder r…
    12 KB (1966 words) - 19:49, 22 May 2011
  • Initiative Roll and Action Points
    … Initiative Roll has a base RD of 11, but characters with the Danger Sense Power get to lower the RD of Surprise Initiative Rolls only (not normal Initiati… …t (and like almost all Powers, Danger Sense cannot be had at less than two Power Levels), reduce the RD by 1, thus a character with Danger Sense 2d12 reduc…
    22 KB (3759 words) - 10:02, 1 June 2011
  • Animal Shape Build
    In Sagatafl, shapechanging into an animal isn't about combat power, where bigger and stronger is better but rather about abilities, including… …and answer questions that are somewhat likely to be asked during character creation or during play.
    3 KB (576 words) - 20:59, 26 December 2010
  • Design Notes for the Spell system
    …s starkly from many other fantasy RPG magic systems, in that a character's power is in no way measured by the ''number'' of Spells he knows. …o point where more skill doesn't help in some way), and having a [[Focus]] item to lower the RD of Spellcasting. These two combine to enable a character t…
    10 KB (1713 words) - 05:31, 26 January 2011
  • Necromancy
    … better, or some annoying wielder of Divine Powers (or possibly some other Power) can destroy your Undead, or the Undead can be destroyed through natural m… …st. Additional Essence can be spent initially on giving the Minion greater power, or more utility, in a variety of ways, but this cannot be done later as a…
    8 KB (1270 words) - 10:28, 8 April 2012
  • Focus
    …Rites]] can also create some Focus Enchantments, and possibly Divine Bless Item - this later has not yet been finally decided), and affects either a given… …being willing to take huge risks. Destroying a spellcaster's primary Focus item is the equivalent of castrating a man. His Focus is gone, and he's unlikel…
    10 KB (1696 words) - 06:56, 26 January 2011
  • Action Points
    … can be very low indeed (but mitigated for those with the [[Danger Sense]] Power). …and answer questions that are somewhat likely to be asked during character creation or during play.
    5 KB (922 words) - 18:18, 4 February 2011

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