Temp Powers

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Contents

PEP regain

MP and MP regain

Power Tier High
tier
Mid
tier
Low<tier>
PL6 3 Years (2)
PL7 2 Years (3) 3 Years (2)
PL8 1 Year (4) 2 Years (3) 3 Years (2)
PL9 3/4 Year (6) 1 Year (4) 2 Years (3)
PL10 1/2 Year (8) 3/4 Year (6) 1 Year (4)

Table cells show MP regain interval, with (max) number of unused MP in paranthesis.

Things to spend MP on

MP Thing Effects ! Notes
1 Restore PEP I restores PEP equal to the PL4 multiplier
2 Restore PEP II restores PEP equal to the PL7 multiplier
3 Restore PEP III restores PEP equal to the PL10 multiplier
1 Power Roll Bonus I -2 RD bonus to Power Roll
2 Power Roll Bonus II -3 RD bonus to Power Roll
4 Power Roll Bonus III -4 RD bonus to Power Roll
1 Boost Range x30 range Can only use one of these at any given time.
Also Duration is capped at 1 Moon for Boost Duration or Boost R&D
1 Boost Duration Duration +3 TSS
1 Boost R&D x10 range and +2 TSS Duration
1 Affect Large Target I Single-target Power usage can affect a target of up to Size 9 note that a Human is Size 3
2 Affect Large Target II As above, but a Target of Size 10-14
1 Extra Targets I x10 to number of targets Can only use one of these at any given time.
2 Extra Targets II x100 to number of targets
4 Extra Targets III x1000 to number of targets
1
1
1

UP amounts

Ideas for things to spend UP on

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