Temp Movement Modes

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This is a repository for notes and figures pertaining to the different movement modes available to characters, primarily characters of default morphology (hum./bip.).

Contents

List of Movement Modes

This is a list of movement modes, plus three non-movement activities that are also potentially relevant for exertion time purposes.

Each Movement Mode, or Activity Mode (to use a non-locomotion-biased term) must be rated for its Base Time, which is for how long a Fitness 3 charactercan do it, e.g. 4 Hours for Walking, and for its Fitness Factor, which defines how quickly the time is increased with Fitness Levels, with Walking and Sprinting and Labour increasing very slowly, and Jog/Hustle increasing the fastest (maybe bicycling even faster?).

Bicycling

Riding a bicycle.

Calisthenics

Doing sit-ups, push-ups and similar.

Climb

Longer climbs, over surfaces that are too step to allow any kind of walk-like locomotion over them. Instead, the character's motion is well described as "largely vertical", and idealy Arm Strength should feature heavily (as it will do indirectly if the Climb Factor stat is used)

Jog

A slow run. Roughly twice as fast as a Walk, 9 km/Hour for a Pace 3 character. An equivalent movement mode is Hustle which alternates Running and Walking, amounting to an average speed that is the same as for a Jog, 9 km/Hour.

Labour

The performance of physical labour, such as at a farm, or some factories or mines, involving a lot of lifting and carrying, maybe pulling at resisting levers, using shovels to dig or to shift material around (such as grain or coal).

Ride

Travelling on the back of a larger animal, typically a horse, but possibly an elephant, giant bird (flying or flightless) or simi.ar

Run

A fast run, roughly twice as fast as a Jog, 18-22 km/Hour for a Pace 3 character.

Sex

Going through the motions of sexual activity, in terms of large muscle fatigue and cardio-vascular fitness (notably male sexual "performance" ability is independent of Stamina).

Sprint

A very swift run; can only be kept up for Seconds.

Swim

Movement through water using a fairly efficient method, such as crawl-swimming or breast stroke (not dog-swimming), involving both arm and leg motions.

Walk

Movement at a normal walking speed, roughly 4.5 km/Hour for a Pace 3 character.

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