Temp Flaws overview

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This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.

To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)

Contents

Reference links

Flaws
Simple Flaws

Simple Flaws

Tags
A Angst Flaw, one that is highly likely to result in Sanity damage if violated. Other Flaws can also cause Sanity damage if violated, but that should occur only in extreme cases
C Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)
F Favoured Flaw (players encouraged to take these, by increased low-RS FP values)
G Driving Goal Flaw
S version to use in Soap Operatic campaigns (The FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws are reduced in campaigns that are not Soap Operatic).

Favouring / DisFavouring
D Divine
P Pagan
S Satanic

Overlaps Flaw? overlaps infrequently.
Flaw overlaps frequently.
Flaw! overlaps very frequently.


A

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 4 Absent-Minded 4 11 22 27 29 30 31
St. C 1 Adventurer 1 5 6 7
St. 2 Aloof 1 7 12 14 15


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St. 4 Absent-Minded 4 11 22 27 29 30 31

Your mind tends to wander when you are bored, when there is nothing that immediately interests you or forces you to pay attention (such as obvious danger). Your thoughts often turn inwards, abandoning the here and now.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St C 1 Adventurer 1 5 7 8 9 +

whenever you are living a normal, boring everday life with work, school or childhood, you are easily tempted to abandon this to go in pursuit of exciting adventures. Note that if you are already adventuring, then this Flaw is pretty unlikely to trigger, except if the new adventure is much more epic and adventurous (or just a better fit for what you perceive to be your strengths and aptitudes) in which case a Trigger roll at RD 11 or so might still be warranted.

This Flaw is designated Cliche in part because in many Sagatafl campaigns, the player characters will already be adventuring, and so Adventurer mostly just takes up space on the character sheet.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 2 Aloof 1 7 12 14 15 - + Loner!

You hold yourself aloof from most other people, emotionally and socially, but are not quite a loner.

B

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Bad Temper 3 9 17 21 22 23 S D
St 3 Braggart 3 9 17 21 22 23 P+S D
St 3 Bully 3 9 17 21 22 23 S D


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3 Bad Temper 3 9 17 21 22 23 - + Pride

You often get angry, losing your self-control, get carried away. Do not overdo this, however, but always look at the Trigger Strength of your roll. 1S is a minor sneer or other sign of aggression, while 3S or 4S can mean continued shouting or physically lashing out at whatever made you upset.

Note that people suffering from clinical depression (who are sometimes prescribed anti-depressants, in an attempt to re-balance their neuro-chemistry towards being healthier or nor normal) often exhibit signs of Bad Temper, over-reacting to slights, insults and irritations. Being depressed doesn't always just mean lots of crying and having difficulty getting out of bed in the morning and getting things done.


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 4.5 Boaster 4 12 25 30 33 34 35 - +

You often make boasts about difficult (admirable or otherwise) things that you intend to do. Unless you can consistently fulfil your boasts, people who know you (or have heard about you) will start to take you less and less seriously as the Years pass, and you may develop an undesirable Reputation as a Boaster - or you might already have such a Reputation at game start; if so, buy it as per the normal rules for undesirable Reputations.


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3 Braggart 3 9 17 21 22 23 - +

You're not the least bit shy about telling the world about your accomplishments - the things you have done. This gets you attention, which is not always desirable, and it also annoys more modest or soft-spoken people. If you're more inclined to boast about future plans, things you will do, take the Boaster Flaw above.


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3 Bully 3 9 17 21 22 23 - +

You habitually harassing those who are weaker than yourself or are otherwise vulnerable. Bullying pretty much works depending on what your actual strengths are. If you're physically strong, you physically bully people. If you're smart and fast-talking, you verbally bully people. Note that this is a somewhat unpleasant Flaw, at least at Roll Strength 3d and more, and as such it may be better suited for NPCs than for PCs.

C

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St 3 Charitable 3 9 17 21 22 23
St. 4 Confused 4 11 22 27 29 30 31
St. 4 Curious 4 11 22 27 29 30 31


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3 Charitable 3 9 17 21 22 23 + - Generous! Soft-Hearted

You are strongly inclined to help those you perceive as being in need, or those who ask you for help. This help can be material (money, food) or can be active involvement. People who are rude or uncouth, or towards whom you are prejudiced, have a higher RD to trigger (e.g. 10), and people whom you percieve to be your enemies may have a higher RD still (11, even 12).



Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 4 Confused 4 11 22 27 29 30 31 d p s

You find new situations and enviroments to be confusing and bewildering, and you often respond to those with inactivity, a paralysis of your decision-making capacity. Note that in cases of obvious danger (or obvious opportunities for satisfaction of normal desires such as sex or material wealth) the trigger RD should be quite high (11 or so), if your only problem is that you are a Confused character in a new and unfamiliar situation or enviroment. Most of the time, inactivity is the correct way to roleplay a triggering, but if the character is stupid (low Intelligence, or a low pertinent sub-Attribute) or if there is a twisted logic to it, a humorously wrong course of action can be very appropriate.


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 4 Curious 4 11 22 27 29 30 31 +

You are afflicted by a childish curiosity of the shallow and immediate, especially as pertains to the physical world. You push strange buttons and pull levers with unknown functions, whenever this Flaw triggers, and you find it difficult not to touch, pick up or examine new and strange items.

Other flaws that are somewhat similar, but rarely overlap, are Enigmaphilia, Thirst for Knowledge and Voyeur, where in particular Enigmaphilia is a deeper and much more mature kind of curiosity that is highly likely to get the character involved in interesting events. To put it another way, Curious acts on the tactical level, while Enigmaphilia acts on the strategic level.

D

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. F 4 Deferential 6 13 23 27 29 30 31
St. 4 Depressed 4 11 22 27 29 30 31
St. 2 Dignified 1 7 12 14 15
St 3 Distrustful 3 9 17 21 22 23

Deferential means that the character is always respectful and obedient of his betters (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St F 4 Deferential 6 13 23 27 29 30 31 + -

Deferential means that the character is always respectful and obedient of his betters (in terms of status and age). It is a very common attitude in people of pre-modern mind (and this is the reason the Flaw is tagged F for Favoured), but note that anything more than 2d can be very problematic for adventurer characters. See also the Respectful Flaw, of the Element Flaw type, which designates deference and respect based on criteria other than status and age.


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 4 Depressed 4 11 22 27 29 30 31

You exhibit the behavioural tendencies that people associate with clincal depression, you're moody and often fall into a melancholic mood or sulking, or find it difficult to get your ass in gear and get things done. This actually fits the genuine behavioural pattern of depressed people, eexcept for one thing: They also often have self-control issues, so for correct and proper simulation of a clinically depressed person, also take the Bad Temper Flaw.



Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 2 Dignity 1 7 12 14 15 - + Pride!

You take yourself very seriously, especially in terms of what's done to you physically, what clothes you wear (they have to be nice, and clean), and how you're treated. The Pride Flaw, on the other hand (which overlaps dangerously often with Dignity) has more to do with how other people see you, treat you, speak to you and about you.




Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3 Distrustful 3 9 17 21 22 23 - +

You find it difficult to trust that others do not mean you harm and are not looking for opportunities to exploit you or otherwise take advantage of you. This may be a form of paranoia, that you imagine such things without cause, or it may be due to a consistent personal experience of other people treating you badly but which has left a lasting mark on your mentality.

E and F

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. F 5 Enigmaphilia 7 15 28 34 37 39
St. 5 Fond of Drink 5 13 27 34 37 39

G

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. C 2 Gambler 1 7 11 12 13
St 3 Glutton 3 9 17 21 22 23
St. 3 Greed 3 9 17 21 22 23
St. 4 Glory-Seeker 4 11 22 27 29 30 31
St. 2 Gourmet 1 7 12 14 15

I

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Impatient 3 9 17 21 22 23
St. 3 Impulsive 3 9 17 21 22 23

K

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Killer 3 9 17 21 22 23
St. C 3 Kleptomania 3 9 15 20 21

L

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 4 Liar 4 11 22 27 29 30 31
St. 4 Loner 4 11 22 27 29 30 31

M

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 5 Megalomania 13 27 34 37 38 Minimum Roll Strength 3d
St. 3 Merciless 3 9 17 21 22 23
St. 3 Mood Swings 3 9 17 21 22 23
St. 5 MPOW (C or I) 5 13 27 34 37 39 Must Prove Own Worth
(see below)
St. 6.5 MPOW (C and I) 7 18 41 51 57 59 60 61

NOTE that MPOW has become an Element Flaw, and this non-Element version will be deleted eventually.

O

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 2 Oath-Keeper 1 7 12 14 15
St. C 4 Omen-Seeker 4 11 22 24 25 27
St. 3 On the Edge 3 9 17 21 22 23
St. 4 Overconfidence 4 11 22 27 29 30 31

Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (especially!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.

P

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Paranoid 3 9 17 21 22 23
St. 2 Polite 2 8 14 17 18 19
St. F 4 Pride 6 13 23 27 29 30 31 for characters built on over 70 GP
St. 4 Pride 4 11 22 27 29 30 31 for characters built on 70 GP or less
St. C 3 Pyromania 3 9 16 19 20

S

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 4 Shyness 4 11 22 27 29 30 31
St. 4 Sociable 4 11 22 27 29 30 31
St. 3 Soft-Hearted 3 9 17 21 22 23
St. 3 Staid 3 9 17 21 22 23
St. C 1.5 Sweet Tooth 1 6 9 10

T

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St 4 Thirst for Knowledge 4 11 22 27 29 30 31
St 3 Thrill-Seeker 3 9 17 21 22 23
St C 3 Trademark 3 9 17 19 20
St 3 Trickster 3 9 17 21 22 23

V and W

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St 3 Vengeful 3 9 17 21 22 23
St 3 Wise-Cracking 3 9 17 21 22 23

Special Flaws

Number of Flaws

Special
Flaw
FP Notes
0 Flaws 0 This is the total
number of chosen
Flaws
1 Flaw -2
2-7 Flaws 0
8 Flaws -3
9-10 Flaws -6
11-13 Flaws -10
14+ Flaws -15
Has 0-2 Multi-Flaws 0 This is specifically
the total number of
chosen Multi-Flaws
Has 3 Multi-Flaws -10
Has 4+ Multi-Flaws -15

Sexual Orientation

This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.

Strength of Orientation

Special
Flaw
FP Notes
Reduced Sexual Orientation -5 Sexual Orientation is 1d12
Asexual 0 This costs 100 DP, but does not cost flaw Points. Sexual orientation is zero
Lecherous 12 Sexual Orientation is 3d12
Very Lecherous 24 Sexual Orientation is 4d12
Extr. Lecherous 40 Sexual Orientation is 5d12
Hyper Lecherous 50 Sexual Orientation is 6d12
Silly Lecherous 55 Sexual Orientation is 7d12

Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation (e.g. in imitation of observed adult behaviour) or curiosity ("playing doctor" and so forth).

Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created, unless the GM is willing to create the necessary Latent Flaws.

Direction of Orientation

This is the direction as universally valued, without regard to social milieu. This mainly determines who the character can be seduced by, and what might trigger Sexual Orientation Flaw Rolls. A character who is not oriented towards office furniture is completley immune from Seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, and his Sexual Orientation Flaw is never rolled for for men, no matter how handsome, charming and skilled they might be.

Do note the next table further down, which deals with the world-specific societal response to the character's Sexual Orientation.

Special
Flaw
FP Notes
Heterosexual 0 Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation
Homosexual 0 character is oriented towards fertile-age members of the same sex
Bisexual 4 Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.
Xenophilic 8 Character is instinctively somewhat open - or very open - to seduction from alien species.
Very Xenophilic 18
Other-Sexual 12 The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, or sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and do note that many societies have a strong and very consistently negative response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - it affects the Flaw value that e.g. children will never attempt to seduce a pedophile.
Auto-Erotic -4 The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem, or even just the opportunity to be alone and undisturbed in a comfort, in a place where that is a scarcity, such as on a cramped spaceship, or at a boarding school), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.

Sexual orientation automatically includes species that look similar to the character's own, e.g. Humans and Elves are oriented towards each other without needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be uglier on average (lower Appearance), in which case the attraction may be mostly one-sided (e.g. the female Orc thinks the male Human is hot, but while the male Human does recognize the female orc as being biologically a woman and thus in theory eligible, his response is very faint, because by Human standards she's rather on the "fugly" side).

Note also that while it is important that the lowest common denominator in any campaign group does not unduly dictate limitations on the creative freedom of character creation of the other players, with it being the GM's duty to step in to thwart such attempts-at-dictating, campaign groups differ in the ability of individual members to remain objective observers and not get emotionally and irrationally carried away about in-character Player Character behaviour, in particular when it comes to the Other-Sexual option for Sexual Orientation.

Most Sagatafl campaign groups will be sufficiently relaxed and open-minded that they can chuckle at the pedophilic PC who visits the kindergarten as often as he can, compelled by his urge, and getting systematically pumped for gifts of candy and brand-name MP3 players by the savvy children, who know full well what he's after and have no intention of giving it to him, but a minority of campaign groups may find discomfort in, e.g., a necromancer PC who is constantly on the lookout for dead sheep to animate, especially one at just the right state of intestinal bloating ("when they feel really good").

All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous, but of course not with Asexual.

Expected Social Response

Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).

Characters with socially nonstandard preferences may want or need to keep their urges secret from the surrounding society, being somewhat or completely "closeted".

Finally, note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.

Special
Flaw
FP Notes
Seen as Normal 0 The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. a man being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England. The character has nothing to hide
Seen as quirky 1 The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly dotes on his wife, and does not take a mistress even when wifey grows old, or a present day bisexual woman in any North European country. Do note that in many intolerant societies, this Flaw isn't available - either you're whatever they consider "straight" (e.g. as above) or else you're a deviant (any of the entries below)
Seen as Odd 3 The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing, and the character would be unwise to be completely open about what he is. An example would be a homosexual woman in early 21st century North America, a woman in any Western world nation who enjoys being spanked OTK-style, or a man (past the age of 25 or so) with a very strong heterosexual appetite ("a sex addict") in early 21st century USA. A gerontophilic woman (as Western standard - many will suspect her of being a "gold digger" waiting for hubby to die), or an older woman pursuing younger men (a "cougar") in early 21st century (a few decades earlyer it'd have been classified as "Very Odd" - an example of how times and mores change)
Seen as Very Odd 6 As above, but more so, e.g. a homosexual man in early 21st century USA, or a man in Northen Europe whose preference is for his wife to stay at home in the kitchen as part of a patriarchal marriage, or a man or woman who desires a full-time ("24/7") BDSM or D/s relationship in basically any nation. A gerontophilic man (again, Western standard)
Seen as Extr. Odd 12 Early 21st century: Someone who's into necrophilia, zoophilia or bestiality. A pedophile who only collects porn but does not personally do anything with children
Seen as Totally Odd 18 A sexually active pedophile (not just one who uses "kiddy porn"), in any early 21st century Western nation

Oddity is the main factor, but percieved degree-of-harm should also be taken into account. A woman who can only achieve orgasm (or claims that to be the case, anyway) while being tickled by fresh duck feathers, by three or four young men all of mixed African-Asian race, as the opening tones of Beethoven's 5th Symphony is played, and she lies on a large air mattress, is indeed extremely odd in statistical terms, but in Flaw terms it would be much more reasonable to classify her tragic case (or her silly delusion) as being merely "Odd" (3 FP). Unless she talks about it constantly.

Tweak Balance

This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD Tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.

To define their characters more precisely, players can and should define Flaw Tweaks. Any Flaw may have multiple Tweaks, and all are either up-Tweaks (negative RD modifiers, -1, -2 and so forth, that makes the Flaw more likely to trigger) or down-Tweaks (positive RD modifiers, +1, +2, and so forth, that makes the Flaw less likely to trigger), and defined for specific subsets of the overall stimuli of the Flaw.

As one example, a player may give his character Fond of Drink 3d, and then specify that the RD modifiers are -1 RD wine, +2 RD beer. This makes his character more likely to trigger on wine than the 3d would suggest, but rather a lot less likely to trigger on beer, and does not affect his likelyhood of triggering on mead or cider, or on various fruit wines (nor on kumiss).

Fond of Drink 3d
(-1 RD Wine +2 RD Beer)

Sometimes Tweaks are about stimuli that can come in multiple degrees. When it is intended that the RD modifier be multiplied for a very strong stimuli, an "E" or "e" should be appended (E for "escalate"). A male character may have Sexual Orientation 2d with the down-Tweak of +2e RD short hair. This means that he's at +2 RD when exposed to a short-haired woman, +4 RD when exposed to a woman with very short hair, and +6 RD when exposed to a bald woman.

Sexual Orientation: Hetero 2d
(+2E RD Short Hair)

At other times, the "E" or "e" designator is not warranted. Another male character may like Thin women (i.e. those with an Adiposity of 2), but his preference does not escalate with more extreme stimuli so that he's positively drooling over women who are Lethally Anorexic (i.e. an Adiposity stat value of -1). Thin is this character's "sweet spot".

Sexual Orientation: Hetero 2d
(-2 RD Thin)

In most cases it is logical that Tweaks that are a matter of degree are reversed. For non-E Tweaks, just apply the opposite modifier if the stimuli is opposed, e.g. the guy who likes Thin women is at +2 RD towards women who are overweight regardless of how much (+2 RD for Chubby, Adiposity 4, but also +2 RD for Overweight, Fat and even Very Fat). For Tweaks marked with E, apply escalating modifiers. That guy who dislikes women with Short Hair? He's at -2 RD for a woman with unusually long hair, but he's at -4 RD if she has very long hair, and -6 if she has extremely long hair.

In cases where the character being created is not envisioned as having reversed escalation, simply add a +0 RD Tweak to that effect, e.g. like this:

Sexual Orientation: Hetero 2d
(+2E RD Short Hair +0 RD Long Hair)

That way, it is clearly defined that while the character is less likely to trigger on short hair, he is not more likely to trigger on long hair. Short hair is a "turn-off" for him, so to speak, while long hair is not a "turn-on".

It isn't at all reasonable just to add up all RD Tweaks and see if they sum to zero or not. Some Tweaks are for rare stimuli, even obscure ones. This one, for instance, is roughly balances with itself:

Sexual Orientation: Hetero 2d -1 RD Dark Hair +5 RD Bald

... The +5 RD modifier is of stark magnitude, but bald women are very rare, so it's not at all likely to affect many trigger rolls, whereas the vast majority of the Human species has dark hair.

Therefore, the GM has to perform a subjective evaluation of the totality of the tweaks applied by the player. This subjective evaluation results in a Tweak Evaluation classification that counts as a Special Flaw with a positive or negative FP value (or an FP value of zero if, in the GM's prognosis, the Tweaks balance out completely or nearly so).

Flaw
Tweak
Balance
FP Notes
Unreasonable down-Tweak x A significant portion of the character's Flaws are down-Tweaked to such a degree that they are unlikely to trigger more than rarely. The character is therefore not approved, and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme down-Tweak"), by altering at least one (several if possible) of the down-Tweaks so they are closer to zero (e.g. changing +6 to +4, and +5 to +3 or +2), or by removing several of the down-Tweaks completely
Extreme down-Tweak -12 Several Flaws are down-Tweaked severely, without this being sufficiently counter-balanced by up-Tweaks
Major down-Tweak -5 Several Flaws are down-Tweaked notably, or one Flaw is down-Tweaked notably, without up-Tweaks counter-balancing this
Minor down-Tweak -2 One or two Flaws are somewhat down-Tweaked, without this being countered sufficiently by up-Tweaks
Rough Tweak Balance 0 The up-Tweaks and down-Tweaks are predicted, by the GM, to roughly balance out
Minor up-Tweak 2 One or two flaws are somewhat up-Tweaked, without this being countered sufficiently by down-Tweaks
Major up-Tweak 5 Several Flaws are up-Tweaked notably, or one Flaw is up-Tweaked notably, without down-Tweaks counter-balancing this
Extreme up-Tweak 12 Several Flaws are up-Tweaked severely, without this being sufficiently counter-balanced by down-Tweaks
Unacceptable up-Tweak x A significant portion of the character's Flaws are up-Tweaked to such a degree that they can be predicted to trigger much more often than their Roll Strengths suggest. The character is therefore not approved, and the player must change the Tweaks to the GM's satisfaction (to conform to the standard for "Extreme up-Tweak"), by altering at least one (several if possible) of the up-Tweaks so they are closer to zero (e.g. changing -6 to -4, and -5 to -3 or -2), or by removing several of the down-Tweaks completely

It is important not the worry about this evaluation procedure. In most all cases, the player will be able to predict what the GM's evaluation will be, and therefore should have no problems accepting it. Disagreements will in almost all cases be an issue of one degree-step, i.e. the player thinking he has done a "Minor down-Tweak" but where the GM's evaluation is either "Rough Balance" or "Major down-Tweak".

In the end, Tweaks add flavour and individuality and colour to the character, and the GM must take steps that the process of choosing and defining them does not become a source of anxiety or conflict.

Players, in turn, may sometimes need to exercise a modest degree of restraint and not define multiple Tweaks for all their characters' Flaws, to the degree of painstaking detail. Flaws never have to have Tweaks.

That said, Sexual Orientation is likely to be the most frequently Tweaked Flaw, as sex and romance plays a large role in most people's lives, for perfectly natural reasons.

Driving Goal

Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the semblance of an individual personality. To compensate for this, a few compensatory DPs are also given directly.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d Notes
St G 1.5 Major Goal 9 11 12
St G 3 Grand Goal 9 17 21 22
St G 4 Epic Goal 4 11 22 27
St G 5 Mythic Goal 5 13 27


Goal
Class
XP DP Example
Major x1.5 -5
Grand x2 -10 The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)
Epic x2.5 -15 Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians
Mythic x3 -20 Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom

The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are divided by this value instead, serving to encourage monomaniacal behaviour.

A Mythic Goal is just that, something extreme that is almost certainly impossible, such as slaying Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.

In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.

One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?

Note: The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.

Multi-Flaws

Sev. Tags Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)
10 F Comfort-Seeker 12 16 19 20 21 Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour
13 Immature 13 20 26 29 30
11 C Multi-Phobia 11 16 19 20
11 Party Animal 11 16 21 23 24
11 PTSD 11 16 21 23 24


Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
10 Comfort-Seeker 12 16 19 20 21 Food, Water, Clean body and/or clothes, Dry Shelter, Warmth, Cool, Shade, Avoiding Sweaty Labour - +

Comfort-Seeker is a very common Flaw indeed. Most people who have lived a soft, sheltered, privileged life, have it. Even many people in primitive societies, e.g. medieval craftsmen, usually have a weak 2d Comfort-Seeker. Only those few who are truly 'ard, serving and former soldiers, the homeless, rangers and wanderers, can be safely assumed not to have this Flaw.

The suggested Edges are an attempt to list the most common creature comforts, the aversion of hunger or thirst, getting a bath when you're covered in dust or dungeon slime (or getting your clothes washed), getting out of the rain, not being cold, not being too warm, not being baked by a merciless noon sun, not having to do sweaty physical labour. Players can suggest other Edges which the GM should approve if they make sense (e.g. "Avoid Bites/Stings" for a character who is particularly unhappy about biting and stinging insects and plants).

Comfort-Seeker is a Favoured Flaw because it is basically a part of Human nature, and so encouraging its prevalance makes the resulting world seem more real and authentic. Without a clear and obvious motivational reason, it is a Human instinct to seek basic comforts, to seek away from discomfort. While Comfort-Seeker does a lot to "humanize" player characters, it is not a good Flaw for adventurers, soldiers or wanderers, but is instead intended to simulate the statistically more common attitudes and behaviours of "city slickers". In a campaign in which much adventuring can be predicted (note that not all Sagatafl campaign feature much traditional adventuring, or even necessarily any at all), it's a mistake to take Comfort-Seeker at a higher Roll Strength than 2d, except if using the rules option for Character Maturation (e.g. an academic urbanized "softie" spellcaster, who gradually hardens up as he adventures).

Macho Man and Girly Girl

Sev. Tag Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
14 F Macho Man 17 24 29 32 33 Not Fleeing, Not Taking an Insult, Protecting the Weak, Being Armed, Able to Eat a Lot/Fast, Able to Hold His (/Her) Drink, Loud Voice, Noisy, Sexual Conquests, Sexual Performance, Stoic, High Self-Control, Silent, Laconic, Stiff Upper Lip, My Sex is Superior, Competetive, Control Partners, Control Wards, Male Peer Approval Pride!!! and others - + + For male characters
14 Macho Woman 14 22 28 For female charaters

This Multi-Flaw represents a severe macho or hyper-masculine attitude, with the character striving for an ideal defined primarily by testosterone-based cultural values. It is a Favoured Flaw for male characters, but female characters are welcome to take the not-Favoured female version. Note that the Macho Man Flaw version is common in certain cultures, including some past ones such as 10th century Scandinavia (the "Viking Age"). Players are welcome to suggest Edges. Almost anything that fits the macho ideals of some past, present or fictional cultures should be accepted, including cultures not traditionally thought of as loudly barbaric (such as Republican Rome) which nevertheless had their own ideals of masculinity.



Sev. Tag Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
11 F Girly Girl 14 18 22 23 24 Male Attention, Female Peer Approval, Dress Nice, Hair/Nails, Avoid Filth/Smells, Having Protectors, Control Partners Pride, Digity, Comfort-Seeker? - + + For female characters
11 C Girly Man 11 16 21 22 For male characters

Girly Girl is a potentially offensive trait if it is the only Flaw that a female (or male) character has. However, it is highly unusual for Sagatafl PCs, or even major ("named") NPCs to be defined by only a single Flaw, and so it can be assumed that Girly Girl will be - in all cases - just one element of characterization out of several. Girly Man is tagged as a Cliche Flaw, but in some campaigns desiring a more humourous style, or in settings where it does not stand out so much, it could be a good idea to remove the Cliche tag.

Complex Flaws

Phobias

(See also Multi-Phobia, under Multi-Flaws)

Pacifism and Kill-Taboo

Protective

Element Flaws

Religious

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St 2 Religious (1 Element) 1 7 12 14 15
St 2.5 Religious (2 Elements) 2 8 14 17 18 19
St 3 Religious (3 Elements) 3 9 17 21 22 23
St 3.5 Religious (4-5 Elements) 3 10 20 24 26 27
St 4 Religious (6-7 Elements) 4 11 22 27 29 30 31
St 4.5 Religious (8-10 Elements) 4 12 25 30 33 34 35
St 5 Religious (11-13 Elements) 5 13 27 34 37 39
St 5.5 Religious (14-17 Elements) 5 14 30 38 42 43 44
St 6 Religious (18-23 Elements) 6 16 35 44 49 51 52
St 6.5 Religious (24+ Elements) 7 18 41 51 57 59 60 61
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes


Here is the table again, but with the Favoured tag added, as would be appropriate for a historical fantasy campaign, such as one taking place in Ärth:

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St F 2 Religious (1 Element) 2 8 12 14 15
St F 2.5 Religious (2 Elements) 3 9 14 17 18 19
St F 3 Religious (3 Elements) 4 11 18 21 22 23
St F 3.5 Religious (4-5 Elements) 5 12 21 24 26 27
St F 4 Religious (6-7 Elements) 5 13 23 27 29 30 31
St F 4.5 Religious (8-10 Elements) 6 14 26 30 33 34 35
St F 5 Religious (11-13 Elements) 7 15 28 34 37 39
St F 5.5 Religious (14-17 Elements) 8 16 31 38 42 43 44
St F 6 Religious (18-23 Elements) 9 18 35 44 49 51 52
St F 6.5 Religious (24+ Elements) 10 20 41 51 57 59 60 61
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes


Elements of Religous Flaw

Letter Meaning Explanation
A Ascetic The character must deny himself pleasures and live austerely, eating little food and never luxury food.
B Objects The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate.
D Diet You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one R Element, while the many dietary laws of Judaism constitutes two or three R Elements depending on how important it is for the character.
E sEx The character believes that his religion places restrictions upon his sexual activities. As a mild case, with one E Element, the character believes that it would be a very grave sin for him to have sex with someone he's not married to, while triple EEE means strict and total celibacy, abstaining from all kinds of sex at all times, and feeling severely shamed even at experiencing lust.
M Missionary You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are stronger than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.
O Obedience You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the O Element tripled.
P Purity The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.
R Ritual It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two.
T Theological Angst The character is concerned that the exact beliefs that he holds within his head will have long-term consequences for him, possibly in terms of what kind of after-life he will have after death.
U UnWorldliness The character is withdrawn from some aspects of the lives of regular people (many aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.
X eXclusivitiy Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.

Note that one or more Elements may be doubled (e.g. AA or RR) or even tripled (e.g. PPP or UUU). DDDRRR thus counts as six elements, 3xD and 3xR.

Examples of Ärth setting Religious Flaws

Keep in mind, thes are only examples of the shape that various religions can take within the setting. All Catholic Christians are not religous in exactly the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St F 4.5 Religious (AD/MM/OO/RR/XX/10e): Christian 6 14 26 30 33 34 35
St F 4.5 Religious (DD/PP/RR/XXX/9e): Jew 6 14 26 30 33 34 35
St F 3 Religious (U/RR/3e): Keltic pagan 4 11 18 21 22 23
St F 4.5 Religious (OR/DD/MM/XXX/9e): Moslem 6 14 26 30 33 34 35
St F 2.5 Religious (RR/2e): Norse pagan 3 9 14 17 18 19
St F 2 Religious (R/1e): Satanist 2 8 12 14 15
St F 2 Religious (R/1e): Slavic pagan 2 8 12 14 15

Note that player-created Religious Flaws should also be treated as Flavoured, unless they are not taken from the setting (including from extant or past heresies), but are entirely fictional, being fantasy religions rather than authentic historical religions (or plausible pre-historical religions).

Respectful

Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected), regardless of their individual merit. Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on other criteria.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St F 3 Respectful (C - the strong and Combat-competent) 5 10 17 21 22 23
St F 3 Respectful (F - adult Females) 5 10 17 21 22 23
St F 3 Respectful (H - people who are Holy) 5 10 17 21 22 23
St F 3 Respectful (I - the wise and Intelligent) 5 10 17 21 22 23
St F 3 Respectful (M - adult Men) 5 10 17 21 22 23
St F 3 Respectful (R - senior Relatives) 5 10 17 21 22 23
St F 3 Respectful (W - those of Wealth) 5 10 17 21 22 23
St F 3 Respectful (Z - those that seem craZy) 5 10 17 21 22 23
St F 3.5 Respectful (2 of CFHIMRWZ) 6 12 20 24 26 27
St F 4 Respectful (3 of CFHIMRWZ) 7 13 22 27 29 30 31
St F 4.5 Respectful (4 or 5 of CFHIMRWZ) 7 14 25 30 33 34 35
St F 5 Respectful (6 or more of CFHIMRWZ) 8 16 27 34 37 39
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes

It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.

A male character who is Respectful towards Men must either see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.

Note that even though Respectful is a Favoured Flaw, it is not a good choice for player characters in a traditional adventuring-based campaign, at least at strength 3d or higher, because, like Deferential, it is a counter-individualistic Flaw.

Honesty

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St 3.5 Honesty (Lie) 3 10 20 24 26 27
St 2 Honesty (Steal) 1 7 12 14 15
St 3.5 Honesty (Deceive) 3 10 20 24 26 27
St 5 Honesty (L&S) 5 13 27 34 37 39
St 6 Honesty (L&D) 6 16 35 44 49 51 52
St 5 Honesty (S&D) 5 13 27 34 37 39
St 7.5 Honesty (LSD) 9 23 54 70 78 81 82 83

A character with Honesty (LSD) 3d or stronger may be referred to, by GMs and players, as a "Paladin on LSD".

Honesty is Favoured by Divine and Pagan, and DisFavoured by Satanic.

Lie means any active form of lying, the telling of falsehoods or giving factually incorrect replies, including so-called "white lies", or swearing oaths that the characters can easily know he has no intention or ability to keep (although at a slightly raised RD, so as to make triggering less likely). Also included is passing on information that the character is not sure of, hearsay and so forth, without specifying the known inherent uncertainty, but the trigger RD for this should be high.

Honesty(L) will very often overlap with the Oath-Keeper Flaw, so it is usually a self-harming mistake to choose both those Flaws.

Steal means taking what is not one's own property, whether by stealth ("theft") or by force or threat ("robbery"). Emergency situations (starvation, et cetera) should raise the trigger RD at least a bit, and a clear intention of returning the stolen item (i.e. merely borrowing it) and most likely intact and in good condition, should also raise the trigger RD.

Deceive means using trickery such as the Stealth skill or the Disguise skill, or Acting. Essentially it's any kind of lie that is non-verbal, although mainly active deception. Passive deception where the character merely allows someone else to make incorrect assumptions through inaction and passivity, should have an elevated trigger RD.

Animosity

An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic CHIPS:

Animosity Elements

Letter Meaning Explanation
C underestimates Combat/Courage The character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physically and martially weak.
H Hates The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.
I underestimates Intellect The character is inclined to assume that members of the group are intellectually feeble, and that they do not constitute a strategic threat; that they are stupid and highly unlikely to understand complex problems and tricks, are easily fooled.
P insults/Provokes The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).
S Suspects (paranoia) The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of doing him direct harm, or severe indirect harm (e.g. by overthrowing his way of life). The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.

Huge Group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2.5 Animosity (underestimates Combat/Courage): H.g 2 8 14 17 18 19
St. 3 Animosity (Hates): H.g 3 9 17 21 22 23
St. 2.5 Animosity (underestimates Intellect/strategy): H.g 2 8 14 17 18 19
St. 2.5 Animosity (Provokes/insults): H.g 2 8 14 17 18 19
St. 2 Animosity (Suspects/paranoia): H.g 1 7 12 14 15


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 3.5 Animosity (Suspects and one of CIP): H.g 3 10 20 24 26 27
St. 4 Animosity (Suspects and Hates): H.g 4 11 22 27 29 30 31
St. 4 Animosity (two of CIP): H.g 4 11 22 27 29 30 31
St. 4.5 Animosity (Hates and one of CIP): H.g 4 12 25 30 33 34 35


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 5 Animosity (Suspects and two of CHIP): H.g 5 13 27 34 37 39
St. 5.5 Animosity (three of CHIP): H.g 5 14 30 38 42 43 44
St. 6 Animosity (Suspects and three of CHIP): H.g 6 16 35 44 49 51 52
St. 6.5 Animosity (four of CHIP): H.g 7 18 41 51 57 59 60 61
St. 7.5 Animosity (all of CHIPS): H.g 9 23 54 70 78 81 82 83

Large group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2 Animosity (underestimates Combat/Courage): L.g 1 7 12 14 15
St. 2.5 Animosity (Hates): L.g 2 8 14 17 18 19
St. 2 Animosity (underestimates Intellect/strategy): L.g 1 7 12 14 15
St. 2 Animosity (Provokes/insults): L.g 1 7 12 14 15
St. 1.5 Animosity (Suspects/paranoia): L.g 1 6 9 11 12


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 3 Animosity (Suspects and one of CIP): L.g 3 9 17 21 22 23
St. 3.5 Animosity (Suspects and Hates): L.g 3 10 20 24 26 27
St. 3.5 Animosity (two of CIP): L.g 3 10 20 24 26 27
St. 4 Animosity (Hates and one of CIP): L.g 4 11 22 27 29 30 31


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 4.5 Animosity (Suspects and two of CHIP): L.g 4 12 25 30 33 34 35
St. 5 Animosity (three of CHIP): L.g 5 13 27 34 37 39
St. 5.5 Animosity (Suspects and three of CHIP): L.g 5 14 30 38 42 43 44
St. 6 Animosity (four of CHIP): L.g 6 16 35 44 49 51 52
St. 6.5 Animosity (all of CHIPS): L.g 7 18 41 51 57 59 60 61

Medium group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 1 Animosity (underestimates Combat/Courage): M.g 1 5 7 8 9
St. 1.5 Animosity (Hates): M.g 1 6 9 11 12
St. 1 Animosity (underestimates Intellect/strategy): M.g 1 5 7 8 9
St. 1 Animosity (Provokes/insults): M.g 1 5 7 8 9
St. 0.5 Animosity (Suspects/paranoia): M.g 4 5 6


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2 Animosity (Suspects and one of CIP): M.g 1 7 12 14 15
St. 2.5 Animosity (Suspects and Hates): M.g 2 8 14 17 18 19
St. 2.5 Animosity (two of CIP): M.g 2 8 14 17 18 19
St. 3 Animosity (Hates and one of CIP): M.g 3 9 17 21 22 23


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 3.5 Animosity (Suspects and two of CHIP): M.g 3 10 20 24 26 27
St. 4 Animosity (three of CHIP): M.g 4 11 22 27 29 30 31
St. 4.5 Animosity (Suspects and three of CHIP): M.g 4 12 25 30 33 34 35
St. 5 Animosity (four of CHIP): M.g 5 13 27 34 37 39
St. 5.5 Animosity (all of CHIPS): M.g 5 14 30 38 42 43 44

Small group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 0 Animosity (underestimates Combat/Courage): Sm.g 3 4
St. 0.5 Animosity (Hates): Sm.g 4 5 6
St. 0 Animosity (underestimates Intellect/strategy): Sm.g 3 4
St. 0 Animosity (Provokes/insults): Sm.g 3 4
St. -0.5 Animosity (Suspects/paranoia): Sm.g 2 3


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 1 Animosity (Suspects and one of CIP): Sm.g 1 5 7 8 9
St. 1.5 Animosity (Suspects and Hates): Sm.g 1 6 9 11 12
St. 1.5 Animosity (two of CIP): Sm.g 1 6 9 11 12
St. 2 Animosity (Hates and one of CIP): Sm.g 1 7 12 14 15


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2.5 Animosity (Suspects and two of CHIP): Sm.g 2 8 14 17 18 19
St. 3 Animosity (three of CHIP): Sm.g 3 9 17 21 22 23
St. 3.5 Animosity (Suspects and three of CHIP): Sm.g 3 10 20 24 26 27
St. 4 Animosity (four of CHIP): Sm.g 4 11 22 27 29 30 31
St. 4.5 Animosity (all of CHIPS): Sm.g 4 12 25 30 33 34 35

Tiny group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. Animosity (underestimates Combat/Courage): Ti.g
St. -0.5 Animosity (Hates): Ti.g 2 3
St. Animosity (underestimates Intellect/strategy): Ti.g
St. Animosity (Provokes/insults): Ti.g
St. Animosity (Suspects/paranoia): Ti.g


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 0.5 Animosity (Suspects and one of CIP): Ti.g 4 5 6
St. 1 Animosity (Suspects and Hates): Ti.g 1 5 7 8 9
St. 1 Animosity (two of CIP): Ti.g 1 5 7 8 9
St. 1.5 Animosity (Hates and one of CIP): Ti.g 1 6 9 11 12


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2 Animosity (Suspects and two of CHIP): Ti.g 1 7 12 14 15
St. 2.5 Animosity (three of CHIP): Ti.g 2 8 14 17 18 19
St. 3 Animosity (Suspects and three of CHIP): Ti.g 3 9 17 21 22 23
St. 3.5 Animosity (four of CHIP): Ti.g 3 10 20 24 26 27
St. 3.5 Animosity (all of CHIPS): Ti.g 3 10 20 24 26 27

Ärth example Animosities

This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:


Anti-Semitism
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)
Misogyny
Homophobia

Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Anti-Semitism (Animosity) CHPS Small 3 10 20 24 26 27 Christian lands, and African Caliphate
St. 3 Anti-Semitism (Animosity) CHPS Tiny 3 9 17 21 22 23 Version for use in pagan lands
St. 4.5 Anti-Semitism (Animosity) CHPS Medium 4 12 25 30 33 34 35 Iberian or Arabic Caliphate

Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.

Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)

Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Christian Intolerance (Animosity) IPS Large 3 10 20 24 26 27 Typical version of this Animosity
St. 2 Christian Intolerance (Animosity) IS Large 1 7 12 14 15 Version without the P (Provokes/Insults) Element


Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Islamic Intolerance (Animosity) IPS Large 3 10 20 24 26 27 Typical version of this Animosity
St. 2 Islamic Intolerance (Animosity) IS Large 1 7 12 14 15 Version without the P (Provokes/Insults) Element
St. 2 Islamic Intolerance (Animosity) IPS Tiny 1 7 12 14 15 Version that tolerates religions with a written scripture
St. 0.5 Islamic Intolerance (Animosity) IS Tiny 4 5 6 As above, but without the P Element

See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.

Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 2.5 Abrahamic Intolerance (Animosity) IPS Small 2 8 14 17 18 19 Typical version of this Animosity
St. 1 Abrahamic Intolerance (Animosity) IS Small 1 5 7 8 9 Version without the P (Provokes/Insults) Element



Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).

Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.

Type Sev. Flaw Elements Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Jewish Intolerance (Animosity) IS Huge 3 10 20 24 26 27 Typical Jewish-specific version
St. 5 Jewish Intolerance (Animosity) IPS Huge 5 13 27 34 37 39 As above but with a P Element added

Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.


Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.

Type Sev. Flaw Elements Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 2.5 Misogyny (Animosity) CI Medium 2 8 14 17 18 19 use in Christian and Moslem lands
St. 4 Misogyny (Animosity) CIP Medium 4 11 22 27 29 30 31 as above, but added P Element
St. 4 Misogyny (Animosity) CI Huge 4 11 22 27 29 30 31 Use in Keltic lands
St. 5.5 Misogyny (Animosity) CIP Huge 5 14 30 38 42 43 44 as above, but added P Element
St. 3.5 Misogyny (Animosity) CI Large 3 10 20 24 26 27 Use in non-Keltic pagan lands
St. 5 Misogyny (Animosity) CIP Large 5 13 27 34 37 39 as above, but added P Element

Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)

Type Sev. Flaw Elements Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3 Homophobia (Animosity) CHP Small 3 9 17 21 22 23 vs active (and suspected) male "bottoms"
St. 4 Homophobia (Animosity) CHP Medium 4 11 22 27 29 30 31 Wider version, vs all men that fail to live up to heteronormative standards of masculinity
St. 2.5 Homophobia (Animosity) CP Medium 2 8 14 17 18 19 The wider version, but without the H Element

Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.

Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).

MPOW

Type Sev. Flaw (Elements) 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps
St 4 MPOW (1xA: (male version)
Allure / social)
4 11 22 27 29 30 31 d p s
St MPOW (1xC: (female version)
Combat / Courage / brawn / tactics)
St MPOW (1xI:
Intellect / self-control / strategy)
St MPOW (1xT:
1-2 Trades / professional competence)
St 4.5 MPOW (1xA - female version) 4 12 25 30 33 34 35 d p s
St MPOW (1xC - male version)
St 5 MPOW (2 of ACIT) 5 13 27 34 37 39 d p s
St MPOW (doubled TT:
3+ different trades)
St 5.5 MPOW (3 of ACITT) 5 14 30 38 42 43 44 d p s
St 6 MPOW (4 of ACITT) 6 16 35 44 49 51 52 d p s
St 6.5 MPOW (all of ACITT) 7 18 41 51 57 59 60 61 d p s
Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps

MPOW means Must-Prove-Own-Worth, and represents the character feeling compelled to prove his or her competence and prowess in one or more of four possible areas-of-endavour:
A Allure, the character's ability to socially manipulate others and to attract attention, including arousing erotic desire in others or otherwise successfully engaging in seductive behaviour. Note that this is about the need for social validation, not a need to actually "get laid" - for that, take the Lecherous Special Flaw (alone or in combination with MPOW(A).
C Combat, brawn, strength, stamina, Courage or tactics, the need to prove one's prowess as a warrior or soldier, or just one's physicality and bravery.
I This is the need to prove one's worth in terms of Intellect, cleverness, wisdom, strategy, rationality and self-control.
T This is the need to prove one's excellence in 1 or 2 or more professional trades, anything from blacksmithing to assassination. A single T Element means the MPOW covers 1 trade or 2 different (but possibly somewhat related) trades, while a doubled TT Element means that the MPOW covers 3 or more different trades. For MPOW, T is the only Element that can be doubled.

A counts as 0.5 worse Severity for female characters, representing a partly biological and partly stereotypical (traditionally exaggarated) female behavioral pattern of wanting to be cute and liked by everybody. Thus all female characters should take the female-only version (which gives slightly more FP) rather than the generic version.
C likewise counts as 0.5 worse Severity for male characters, representing - again - a partly biological and partly stereotypical male behavioural pattern of wanting to be seen as strong and brave. Seen as being a manly man, a real man. Thus all male characters should take the male-only version, rather than the generic version.
Note that nothing forbids female characters from taking MPOW(C) or a multi-Element MPOW in which C is one of the Elements. Likewise, nothing forbids male characters from having MPOW(A) or a multi-Element MPOW containing A. Sagatafl merely gives a tiny nudge towards encouraging gender-role stereotypically appropriate Flaw selection.
Note also that in both cases, it is plausible that most societies encourage and reinforce such stereotypical behavioural patterns of gender roles.

Soap Opera Flaws

When a GM starts a Sagatafl campaign, he must decide whether it is to be a normal campaign or a soap operatic campaign.

In a normal campaign, interpersonal relations, romance and sex, will play only a secondary role, whereas in a soap operatic campaign, it is expected to be the focus of the campaign. Therefore, in a campaign defined as normal, the Flaw versions without the S tag are used, and no more than 4 FP in total must be taken, of Soap Operatic Flaws. In Soap Operatic campaigns, as many as half of a character's FP may come from Soap Operatic Flaws, and the versions with the S are, having a higher FP value, are used.

Flaws of Want

These are Flaws representing the character with the Flaw being attracted to another character (the target of the Flaw) in a particular way.

Lust

Lust represents the character wanting to have sex with repeatedly (see also Conquest, below)

Conquest

Conquest represents the character wanting to have sex with the target once (see also Lust, above)

Desire

Desire represents the character wanting to enter into an exclusive relationship with the target, such as by marrying the target, or entering into a more or less formal relationship as concubine or lover, or by owning the target as a sex slave, or by becoming owned by the target as a sex slave.

Crush

Crush represents the character having a crush on the target, feeling a need to be near the target and win the target's attention and approval.

Flaws of being a Target

These are the reverse cases of the above. Instead of the character wanting the target in a particular way, it is the target who wants the character.

Target/Lust

Target/Conquest

Target/Desire

Target/Crush

Flaws of Revenge

These are Flaws of specific revenge, involving a specific target, whom the character feels an urge to get even with, or just to retaliate against, for some past wrong, whether real or imagined (see also the Vengeful Flaw).

Revenge

Revenge represents the character wanting to get revenge on the target.

Target/Revenge

Target/Revenge represents the target being out to get revenge on the character.

Flaws of Relationships

Relationship

Flaws of Looking

Religious magic items and Flaws

Some preliminary ideas for favour/disfavour:

B to D

Bad Temper and Bully
disfav Divine
fav Satanic

Braggart
disfav Divine
fav Pagan and Satanic

Charitable
fav Divine and Pagan
disfav Satanic

Curious
fav Satanic

Deferential
fav Divine
disfav Satanic

Distrustful
fav Satanic

E to G

Enigmaphilia
fav Satanic

Fond of Drink
fav Pagan and Satanic
disfav Divine

Gambler
fav Satanic
disfav Divine

Glory-Seeker
fav Pagan and Satanic'
disfav Divine

Glutton and Greed
disfav Divine
fav Satanic

I to M

Impatient and Impulsive
disfav Divine
fav Satanic

Killer
disfav Divine
fav Pagan and satanic

Kleptomania and Liar and Loner
disfav Divine and Pagan
fav Satanic

Megalomania
fav Satanic
disfav Divine

Merciless
fav Pagan and Satanic
disfav Divine

O to P

Oath-Keeper
fav Divine and Pagan
disfav Satanic

Omen-Seeker
fav Pagan and Satanic
disfav Divine

On the Edge
fav Pagan and Satanic
disfav Divine

Overconfidence
fav Satanic
disfav Divine

Paranoid
fav Satanic
disfav Divine

Polite
disfav Satanic

Pride
fav Pagan and Satanic
disfav Divine

Pyromania
fav Satanic
disfav Divine

R to S

Shyness
fav Satanic
disfav Pagan and Divine

Sociable
fav Pagan and Divine
disfav Satanic

Soft-hearted
fav Divine
disfav Satanic

T to V

Thirst for Knowledge
fav Satanic

Thrill-Seeker
fav Pagan and Satanic
disfav Divine

Trickster
fav Satanic
disfav Divine

Vengeful
fav Satanic and Pagan
disfav Divine

Multi-Flaws

Comfort-Seeker
fav Satanic
disfav Divine

Immature
fav Satanic
disfav Divine

Phobia and Multi-Phobia
disfav Divine

Party Animal
fav Pagan and Satanic
disfav Divine

PTSD
fav Satanic
disfav Divine

Element Flaws

Honesty
fav Divine and Pagan
disfav Satanic

Animosity
disfav Divine
fav Satanic

Religion Flaw
fav Divine
disfav Satanic

Respectful
fav Divine
disfav Satanic

Mandatory Flaws

Sexual Orientation Flaw
fav Pagan and Satanic'
disfav Divine

New Flaw costs

Standard progression Flaws

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St -0.5 f 2 3 d p s
St 0 f 3 4 d p s
St 0.5 f 4 5 6 d p s
St 1 f 1 5 7 8 9 d p s
St 1.5 f 1 6 9 11 12 d p s
St 2 f 1 7 12 14 15 d p s
St 2.5 f 2 8 14 17 18 19 d p s
St 3 f 3 9 17 21 22 23 d p s
St 3.5 f 3 10 20 24 26 27 d p s
St 4 f 4 11 22 27 29 30 31 d p s
St 4.5 f 4 12 25 30 33 34 35 d p s
St 5 f 5 13 27 34 37 39 d p s
St 5.5 f 5 14 30 38 42 43 44 d p s
St 6 f 6 16 35 44 49 51 52 d p s
St 6.5 f 7 18 41 51 57 59 60 61 d p s
St 7 f 8 20 46 59 66 68 69 70 d p s
St 7.5 f 9 23 54 70 78 81 82 83 d p s
St 8 f 10 26 62 81 91 94 96 97 d p s
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes

Simple table with integer values only

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 0 f 3 4 d p s
St 1 f 1 5 7 8 9 d p s
St 2 f 1 7 12 14 15 d p s
St 3 f 3 9 17 21 22 23 d p s
St 4 f 4 11 22 27 29 30 31 d p s
St 5 f 5 13 27 34 37 39 d p s
St 6 f 6 16 35 44 49 51 52 d p s
St 7 f 8 20 46 59 66 68 69 70 d p s
St 8 f 10 26 62 81 91 94 96 97 d p s
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes

Coarsegrained table with odd integer values only

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 1 f 1 5 7 8 9 d p s
St 3 f 3 9 17 21 22 23 d p s
St 5 f 5 13 27 34 37 39 d p s
St 7 f 8 20 46 59 66 68 69 70 d p s
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes

Multi-Flaw Reference

Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Overlaps D P S Notes
10 Extr. N. 10 14 18 20 21 edges d p s
11 V. Narrow 11 16 21 23 24 edges d p s
12 Narrow 12 18 23 26 27 edges d p s
13 Normal 13 20 26 29 30 edges d p s
14 Broad 14 22 28 32 33 edges d p s
15 V. Broad 15 24 31 35 37 edges d p s
16 Extr. Br. 16 26 34 39 41 edges d p s

New Single Entries to use

Flaws

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St -0.5 f 2 3 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 0 f 3 4 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 0.5 f 4 5 6 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 1 f 1 5 7 8 9 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 1.5 f 1 6 9 11 12 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 2 f 1 7 12 14 15 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 2.5 f 2 8 14 17 18 19 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3 f 3 9 17 21 22 23 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 3.5 f 3 10 20 24 26 27 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 4 f 4 11 22 27 29 30 31 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 4.5 f 4 12 25 30 33 34 35 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 5 f 5 13 27 34 37 39 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 5.5 f 5 14 30 38 42 43 44 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 6 f 6 16 35 44 49 51 52 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 6.5 f 7 18 41 51 57 59 60 61 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 7 f 8 20 46 59 66 68 69 70 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 7.5 f 9 23 54 70 78 81 82 83 d p s


Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d D P S Overlaps Notes
St 8 f 10 26 62 81 91 94 96 97 d p s



Multi-Flaws

Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
10 Extr. N. 10 14 18 20 21 edges d p s



Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
11 V. Narrow 11 16 21 23 24 edges d p s



Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
12 Narrow 12 18 23 26 27 edges d p s



Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
13 Normal 13 20 26 29 30 edges d p s



Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
14 Broad 14 22 28 32 33 edges d p s



Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
15 V. Broad 15 24 31 35 37 edges d p s



Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which can also be Flaws that
the Multi-Flaw is similar to)
Over-
laps
D P S Notes
16 Extr. Br. 16 26 34 39 41 edges d p s
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