Temp Flaws overview

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Revision as of 03:32, 30 December 2012

This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, and short notes about other Flaws that potentially overlap.

To start with, this is just about moving the old material from the (small) MS Excel spreadsheet on Flaws, and to here. (and this Temp page has, by now, progressed far beyond that starting point...)

Contents

Reference links

Flaws
Simple Flaws

Simple Flaws

Tags
C Cliche Flaw (max 1 per PC, and high-RS FP values are reduced. Example: Phobia)
F Favoured Flaw (players encouraged to take these, by increased low-RS FP values)
G Driving Goal Flaw
S version to use in Soap Operatic campaigns (higher FP values for Flaws pertaining to emotional interpersonal relationship-type Flaws).

Favouring / DisFavouring
D Divine
P Pagan
S Satanic

A

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 4 Absent-Minded 4 11 22 27 29 30 31
St. C 1 Adventurer 1 5 6 7
St. 2 Aloof 1 7 12 14 15



Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Div. Pag. Sat. Overlaps Notes
St. 4 Absent-Minded 4 11 22 27 29 30 31 div !! pag !! sat !! overl. !! Notes

B

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Bad Temper 3 9 17 21 22 23 S D
St 3 Braggart 3 9 17 21 22 23 P+S D
St 3 Bully 3 9 17 21 22 23 S D

C

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St 3 Charitable 3 9 17 21 22 23
St. 4 Confused 4 11 22 27 29 30 31
St. 4 Curious 4 11 22 27 29 30 31


D

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. F 4 Deferential 6 13 23 27 29 30 31
St. 4 Depressed 4 11 22 27 29 30 31
St. 2 Dignified 1 7 12 14 15
St 3 Distrustful 3 9 17 21 22 23

Deferential means that the character is always respectful and obedient of his betters (in terms of status and age). It is a very common attitude in people of pre-modern mind, but note that anything more than 2d can be very problematic for adventurer characters. See also Respectful.

E and F

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. F 5 Enigmaphilia 7 15 28 34 37 39
St. 5 Fond of Drink 5 13 27 34 37 39

G

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. C 2 Gambler 1 7 11 12 13
St 3 Glutton 3 9 17 21 22 23
St. 3 Greed 3 9 17 21 22 23
St. 4 Glory-Seeker 4 11 22 27 29 30 31
St. 2 Gourmet 1 7 12 14 15

I

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Impatient 3 9 17 21 22 23
St. 3 Impulsive 3 9 17 21 22 23

K

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Killer 3 9 17 21 22 23
St. C 3 Kleptomania 3 9 15 20 21

L

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 4 Liar 4 11 22 27 29 30 31
St. 4 Loner 4 11 22 27 29 30 31

M

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 5 Megalomania 13 27 34 37 38 Minimum Roll Strength 3d
St. 3 Merciless 3 9 17 21 22 23
St. 3 Mood Swings 3 9 17 21 22 23
St. 5 MPOW (C or I) 5 13 27 34 37 39 Must Prove Own Worth
(see below)
St. 6.5 MPOW (C and I) 7 18 41 51 57 59 60 61

O

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 2 Oath-Keeper 1 7 12 14 15
St. C 4 Omen-Seeker 4 11 22 24 25 27
St. 3 On the Edge 3 9 17 21 22 23
St. 4 Overconfidence 4 11 22 27 29 30 31

Omen-Seeker means that the character is constantly on the lookout for signs and portents, random events that can be interpreted as meaningful indicators that good or (especially!) bad luck lies ahead, or which tells him what strategic course to follow. It is essentially a specific kind of superstition which was very common in pre-scientific times.

P

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 3 Paranoid 3 9 17 21 22 23
St. 2 Polite 2 8 14 17 18 19
St. F 4 Pride 6 13 23 27 29 30 31 for characters built on over 70 GP
St. 4 Pride 4 11 22 27 29 30 31 for characters built on 70 GP or less
St. C 3 Pyromania 3 9 16 19 20

S

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St. 4 Shyness 4 11 22 27 29 30 31
St. 4 Sociable 4 11 22 27 29 30 31
St. 3 Soft-Hearted 3 9 17 21 22 23
St. 3 Staid 3 9 17 21 22 23
St. C 1.5 Sweet Tooth 1 6 9 10

T

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St 4 Thirst for Knowledge 4 11 22 27 29 30 31
St 3 Thrill-Seeker 3 9 17 21 22 23
St C 3 Trademark 3 9 17 19 20
St 3 Trickster 3 9 17 21 22 23

V and W

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Fav Dis-
Fav
Notes
St 3 Vengeful 3 9 17 21 22 23
St 3 Wise-Cracking 3 9 17 21 22 23

Special Flaws

Number of Flaws

Special
Flaw
FP Notes
0 Flaws 0 This is the total
number of chosen
Flaws
1 Flaw -1
2-7 Flaws 0
8 Flaws -1
9-10 Flaws -2
11-13 Flaws -3
14+ Flaws -5
Has 0-2 Multi-Flaws 0 This is specifically
the total number of
chosen Multi-Flaws
Has 3 Multi-Flaws -1
Has 4+ Multi-Flaws -3


Sexual Orientation

This subsection deals with the Mandatory Flaw of Sexual Orientation, its strength (or its complete absence), and how the surrounding world views the directionality of the sexual orientation and how seriously non-standard orientations are taken (note that in many past societies, women's sexual orientation was ignored as a phenomenon). The normal, default, Sexual Orientation has a Roll Strength of 2d12.

Strength of Orientation

Special
Flaw
FP Notes
Reduced Sexual Orientation -2 Sexual Orientation is 1d12
Asexual 0 This costs 100 DP, but does not cost flaw Points. Sexual orientation is zero
Lecherous 7 Sexual Orientation is 3d12
Very Lecherous 20 Sexual Orientation is 4d12
Extr. Lecherous 30 Sexual Orientation is 5d12
Hyper Lecherous 34 Sexual Orientation is 6d12

Characters of pre-fertile age should still have a sexual orientation chosen during character creation, since that comes into existence when they reach fertile age, but until that point the orientation is latent and does not manifest as anything more than playful flirtation or curiosity.

Options for choosing latent Lechery for a pre-fertile character will come at a later point. Until then such characters cannot be created.

Direction of Orientation

This is the direction as universally valued, without regard to social milieu. This mainly determines who the character can be seduced by. A character who is not oriented towards office furniture is completley immune from seduction even by sentient and talking office furniture. A character who is not oriented towards men is completely immune from seduction by men, no matter how handsome, charming and skilled.

Special
Flaw
FP Notes
Heterosexual 0 Character is oriented towards fertile-age members of the opposite sex. This is the default, unless an active choice is made during character creation
Homosexual 0 character is oriented towards fertile-age members of the same sex
Bisexual 4 Character is oriented towards fertile-age members of both sexes. Note that none of the options below have built-in Bisexuality, so take this trait separately if applicable.
Xenophilic 6 Character is instinctively somewhat open - or very open - to seduction from alien species.
Very Xenophilic 15
Other-Sexual 9 The character's sexual orientation is highly unconventional and is extroverted. The main options here are pedophilia (orientation towards individuals of pre-fertile age), zoophilia/bestiality (apparently the later preference is purely carnal in nature), gerontophilia (the severely post-fertile) or necrophilia (those who are cold, sparkle, or are dis-inclined to move). For any option other than these 4, consult with the GM for approval, and do note that many societies have a strong and very consistently negative response to most or all of these Other-Sexual practices. Also note that only gerontos (and possibly Undead) ever actively try to seduce others - that affects the Flaw value.
Auto-Erotic -3 The character does have a sexuality, but he or she mainly or exclusively handles matters alone (this tends to involve sexual fanasies or the use of written or visual pornographic material), and may be intimidated by offers of romance or sex (but might respond well to an offer of a non-interactive satisfaction opportunity, such as photographs or an erotic poem), so this counts as a form of resistance to conventional Seduction, even though it is unpleasant for the character.

Sexual orientation automatically includes species that look similar to the character's own, e.g. Humans and Elves are oriented towards each other without needing the Xenophilic trait, but Humans and Felinoids, or Humans and Dwarves, are not. Note that some species may look much like Humans but be uglier on average, in which case the attraction may be mostly one-sided (e.g. the female Orc thinks male Human is hot, but while the male Human does respond to the female Orc biologically, his response is very faint, because by Human standards she's rather on the fugly side).

All of the above traits can be combined with Reduced Sexual Orientation or with any degree of Lecherous.

Expected Social Response

Many societies have strong (and often reflexive and ill-considered) responses to sexual orientations or activities that deviate from whatever is (or is belived to be) the local norm, or the local ideal. Note that many societies have one kind of response towards the orientation or sex life of men and a completely different respone towards women (often assuming that women have no sexual orientation, or that all women are heterosexual).

Finally note that many societies discern heavily, when it comes to male-male interaction, between the active or penetrating man, and the passive or "recieving" man (sometimes referred to as a "catamite"), often stigmatizing the later heavily while having little or no opinion about the former.

Special
Flaw
FP Notes
Seen as Normal 0 The character's sex life is seen as normal, as normative, or as living up to the ideal of the local (or world-dominant) society, e.g. being a bisexual pederast in Classical Age Greece, or being a heterosexual gentleman who keeps a mistress (with or without having a wife) in Victorian Age England
Seen as quirky 1 The character's sex life is seen as a bit on the quirky side, but more exotic or unusual than as potentially problematic. An example would be a medieval crafts master who genuinely and strongly loves his wife, or a present day bisexual woman in any Western country. Do note that in many intolerant societies, this Flaw isn't available - either you're whatever they consider "straight" (e.g. as above) or else you're a deviant (any of the entries below)
Seen as Odd 3 The character's sex life, and/or romantic preference, is seen as odd, mildly deviant. Many but not necessarily all find it disturbing. An example would be a homosexual woman in early 21st North America
Seen as Very Odd 6
Seen as Extr. Odd 12
Seen as Totally Odd 18

Tweak Balance

This is by necessity subjective, depending upon the GM's evaluation of whether the sum of the player's RD tweaks to his Flaws have the predicted net effect of making triggering significantly less likely, overall, or significnatly more likely, overall, or if they are roughly balanced.

Driving Goal

Driving Goal works differently from other Flaws, in that the Severity is deliberately set very low relative to the predicted degree of inconvenience that the Driving Goal causes for the character. This is in order to strongly encourage the player to also select a few other Flaws, so as to at least give the character the semblance of an individual personality. To compensate for this, a few compensatory DPs are also given directly.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d Notes
St G 1.5 Major Goal 9 11 12
St G 3 Grand Goal 9 17 21 22
St G 4 Epic Goal 4 11 22 27
St G 5 Mythic Goal 5 13 27


Goal
Class
XP DP Example
Major x1.5 -5
Grand x2 -10 The plot of Defender of the Crown computer game (restoring Richard Lionheart to the throne)
Epic x2.5 -15 Elliott Ness vs Al Capone. King Leonidas & Spartans vs Xerxes & Persians
Mythic x3 -20 Frodo Baggins, incompetent little Hobbit, succeeding in taking the Ring deep into hostile lands, all the way to Mount Doom

The XP multiplier is applied to all Goal XP gained from achivements in direct pursuit of the Driving Goal, but XP from other Goals are divided by this value instead, serving to encourage monomaniacal behaviour.

A Mythic Goal is just that, something extreme that is almost certainly impossible, such as slaying Jesus of Nazareth (this will obviously become the goal of the Árth character Asbrand the Stuttering, if he succeeds in his first Driving Goal which is to restore a proper pagan to be King over the Danes - itself an Epic Goal, given the formidable opposition) or eradicating all sale of illegal drugs from an entire nation, while taking on a powerful, ruthless and psychopathic gangster, Elliott Ness-style, is an Epic Goal. Toppling Prince John from the throne of England, and paying the ransom of Richard the Lion-Hearted and restoring him to the throne, is a Grand Goal.

In general, players and GMs should err on the side of causion when classifying the Driving Goals of PCs. Most are Major Goals or Grand Goals. Also note that any Grand Goal of any one character is quite likely to come to dominate the campaign, and the same can happen with a Major Goal, although it depends much on the style of the campaign, with regards to party cohesion, and even how party-based it is.

One possible "metric" is to try to predict the number of fictional depictions that the struggle for the Driving Goal (whether the character succeeds or fails) would result in, if the character was historical. Is one single obscure novel written about the character? Or are recurring films and TV shows made, such as with Elliott Ness? Or is the heroic last stand worthy of several Hollywood blockbuster movie, as in King Leonidas and the Spartans at Thermophylae? Or travelling many hundreds of miles, lightly armed and incompetent to the point of silliness, through hostile lands teeming with Orcs and other nasty creatures, to drop a ring into a volcano?

Note: The scale Major/Grand/Epic/Legendary/Mythic should probably be compressed to just 4 steps, starting with Severity 2 and ending with Severity 5, named Major Grand, Epic and Mythic. Maybe make Major Severity 1.5? This has been done, but the example text above still needs major surgery.

Multi-Flaws

Sev. Tags Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)
10 F Comfort-Seeker 12 16 19 20 21 Food, Drink, Cleanliness, Dry Shelter, Warmth, Cool, Shade, Avoid Sweaty Labour
13 Immature 13 20 26 29 30
11 C Multi-Phobia 11 16 19 20
11 Party Animal 11 16 21 23 24
11 PTSD 11 16 21 23 24

Complex Flaws

Element Flaws

Religious

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St 2 Religious (1 Element) 1 7 12 14 15
St 2.5 Religious (2 Elements) 2 8 14 17 18 19
St 3 Religious (3 Elements) 3 9 17 21 22 23
St 3.5 Religious (4-5 Elements) 3 10 20 24 26 27
St 4 Religious (6-7 Elements) 4 11 22 27 29 30 31
St 4.5 Religious (8-10 Elements) 4 12 25 30 33 34 35
St 5 Religious (11-13 Elements) 5 13 27 34 37 39
St 5.5 Religious (14-16 Elements) 5 14 30 38 42 43 44
St 6 Religious (17+ Elements) 6 16 35 44 49 51 52
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes

Elements of Religous Flaw

Letter Meaning Explanation
A Ascetic The character must deny himself pleasures and live austerely, eating little food and never luxury food.
B Objects The character feels great innate reverence for holy objects, such as remnants of martyrs and prophets and saints, or implements used in rituals, and may feel compelled to travel to see or touch such objects, or feel that oaths sworn upon such objects are particularly dangerous to violate.
D Diet You adhere to dietary restrictions (i.e. on food and drink), some or all of the time, based on your religious faith, e.g. the mild constant dietary restrictions of a Christian plus the occasional "fasting" period, or the constant dietary restrictions of a Moslem is one R Element, while the many dietary laws of Judaism constitutes two or three R Elements depending on how important it is for the character.
M Missionary You are compelled by your faith to spread the word, either trying to recruit othes to your specific faith (conversion), or else to demonstratively assert the superiority of your faith over that of other faiths ("my gods are stronger than your gods!"). Which one it is depends mostly on what kind of religion your religion is. Abrahamic religions tend to preach and do missionary works. Indo-European paganism does not.
O Obedience You defer to, respect, and obey your religious superiors (for a layperson, all clergypeople are religious superiors). Note that a character who is a priest or high priest himself must still respect higher-ranking clergy, although it makes little sense for a very high-ranked clergyperson to have the O Element tripled.
P Purity The character avoids that which is spiritually tainted or unclean, but which does not fall under the D, U or X Elements. Examples would be people involved in "unclean" trades such as butchers and undertakers, or menstruating women.
R Ritual It is important for the character to perform religious activity, such as prayer or meditation, or sacrifices, dances, religiously motivated out-of-the-ordinmary sexual activity (fertility rites), re-enactment of mythology, and so forth, either primarly on a solo basis, or primarily on a communal basis, or a mix of the two.
U UnWorldliness The character is withdrawn from some aspects of the lives of regular people (many aspects in the case of double-U or UUU!) such as marriage and/or sexual activity (or possibly only heterosexual activity), or of fitting in (by wearing distinctively styled clothes as present-day Ultra-Orthodox Jews do), or of not participating in (and being proudly ignorant of and incompetent at!) certain activities such as business and commerce.
X eXclusivitiy Thou Shall Have No God But Me! X is open-minded about different but related religions, e.g. Islam and Christianity. XX is open-minded about variants of the same religion, e.g. Shia Islam and Sunni Islam. XXX is close-minded about anything that's different from the specific faith that the character himself has. Essentially X is Purity for the beliefs and religious customs of others.

Note that one or more Elements may be doubled (e.g. AA or RR) or even tripled (e.g. PPP or UUU). DDDRRR thus counts as six elements, 3xD and 3xR.

Examples of Ärth setting Religious Flaws

Keep in mind, thes are only examples of the shape that various religions can take within the setting. All Catholic Christians are not religous in exactly the same way, and there is even wider variation in non-scriptural religions. Also, a Religious Flaw is, in the end, a defintion of the religious beliefs of the individial character, and not all characters know the Theology of their particular faith well.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St 4.5 Religious (AD/MM/OO/RR/XX/10e): Christian 4 12 25 30 33 34 35
St 4.5 Religious (DD/PP/RR/XXX/9e): Jew 4 12 25 30 33 34 35
St 3 Religious (U/RR/3e): Keltic pagan 3 9 17 21 22 23
St 4.5 Religious (OR/DD/MM/XXX/9e): Moslem 4 12 25 30 33 34 35
St 2.5 Religious (RR/2e): Norse pagan 2 8 14 17 18 19
St 2 Religious (R/1e): Satanist 1 7 12 14 15
St 2 Religious (R/1e): Slavic pagan 1 7 12 14 15

Respectful

Deferential makes the character inclined to defer to those who are of higher social status than he, or who are older (based on the common pre-modern assumption that the elderly must be respected). Respectful instead makes the character defer to people, to a greater degree than what is reasonable, based on other criteria.

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St F 3 Respectful (C - the strong and Combat-competent) 5 10 17 21 22 23
St F 3 Respectful (F - adult Females) 5 10 17 21 22 23
St F 3 Respectful (H - people who are Holy) 5 10 17 21 22 23
St F 3 Respectful (I - the wise and Intelligent) 5 10 17 21 22 23
St F 3 Respectful (M - adult Men) 5 10 17 21 22 23
St F 3 Respectful (R - senior Relatives) 5 10 17 21 22 23
St F 3 Respectful (W - those of Wealth) 5 10 17 21 22 23
St F 3 Respectful (Z - those that seem craZy) 5 10 17 21 22 23
St F 3.5 Respectful (2 of CFHIMRWZ) 6 12 20 24 26 27
St F 4 Respectful (3 of CFHIMRWZ) 7 13 22 27 29 30 31
St F 4.5 Respectful (4 or 5 of CFHIMRWZ) 7 14 25 30 33 34 35
St F 5 Respectful (6 or more of CFHIMRWZ) 8 16 27 34 37 39
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes

It is possible to have both Deferential and Respectful, but they often synergize. Like Deferential, Respectful is a Favoured Flaw.

A male character who is Respectful towards Men must eithe see himself as not-yet-mature, or see himself as not-quite-a-man in some other regard, e.g. being a eunuch, a homosexual, or a celibate (for religious reasons or other reasons) or otherwise non-reproducing. Same goes for a female character who is Respectful towards Females. It is possible for such a character to be Respectful towards both sexes.

Honesty

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St 3.5 Honesty (Lie) 3 10 20 24 26 27
St 2 Honesty (Steal) 1 7 12 14 15
St 3.5 Honesty (Deceive) 3 10 20 24 26 27
St 5 Honesty (L&S) 5 13 27 34 37 39
St 6 Honesty (L&D) 6 16 35 44 49 51 52
St 5 Honesty (S&D) 5 13 27 34 37 39
St 7.5 Honesty (LSD) 9 23 54 70 78 81 82 83

A character with Honesty (LSD) 3d or stronger is usually referred to, by GMs and players, as a "Paladin on LSD".

Note: Each Element, Lie and Steal and Deceive, must be carefully explained and defined.

Animosity

An Animosity is a serious dislike for a particular group or classification of people (or sometimes non-people, e.g. Dragons) that can be frequently or rarely encountered withint the setting, and with the dislike manifesting in one or several out of five ways, defined by the mnemonic CHIPS:

Animosity Elements

Letter Meaning Explanation
C underestimates Combat/Courage The character is inclined to assume that members of the group are feeble in combat, and that the do not constituce a tactical threat; that they are physically and martially weak.
H Hates The character hates members of the group, and will strike out opportunistically when he gets the chance to inflict harm on them.
I underestimates Intellect The character is inclined to assume that members of the group are intellectiually feeble, and that they do not constitute a strategic threa; that they are stupid and highly unlikely to understand complex problems and tricks.
P insults/Provokes The character has a tendency to verbally lash out at the group, mostly when members are present but also when they are not, in either case expressing unfavourable opinions of them (possibly the nature of those opinions are influenced by other Elements that the character's Animosity may contain, but the opinions are always negative and insulting).
S Suspects (paranoia) The character has a tendency to suspect the group as a whole, or gatherings of members of the group, or individual specimens, to be conspiring either against the character directly or against the group or groups that he belongs to, with the purpose of overthrowing his way of life. The character's attitude is paranoid, and at high Roll Strengths he can come across (to those who do not share this specific flavour of Animosity towards the group) as a mad conspiracy theorist.

Huge Group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2.5 Animosity (underestimates Combat/Courage): H.g 2 8 14 17 18 19
St. 3 Animosity (Hates): H.g 3 9 17 21 22 23
St. 2.5 Animosity (underestimates Intellect/strategy): H.g 2 8 14 17 18 19
St. 2.5 Animosity (Provokes/insults): H.g 2 8 14 17 18 19
St. 2 Animosity (Suspects/paranoia): H.g 1 7 12 14 15


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 3.5 Animosity (Suspects and one of CIP): H.g 3 10 20 24 26 27
St. 4 Animosity (Suspects and Hates): H.g 4 11 22 27 29 30 31
St. 4 Animosity (two of CIP): H.g 4 11 22 27 29 30 31
St. 4.5 Animosity (Hates and one of CIP): H.g 4 12 25 30 33 34 35


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 5 Animosity (Suspects and two of CHIP): H.g 5 13 27 34 37 39
St. 5.5 Animosity (three of CHIP): H.g 5 14 30 38 42 43 44
St. 6 Animosity (Suspects and three of CHIP): H.g 6 16 35 44 49 51 52
St. 6.5 Animosity (four of CHIP): H.g 7 18 41 51 57 59 60 61
St. 7.5 Animosity (all of CHIPS): H.g 9 23 54 70 78 81 82 83

Large group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2 Animosity (underestimates Combat/Courage): L.g 1 7 12 14 15
St. 2.5 Animosity (Hates): L.g 2 8 14 17 18 19
St. 2 Animosity (underestimates Intellect/strategy): L.g 1 7 12 14 15
St. 2 Animosity (Provokes/insults): L.g 1 7 12 14 15
St. 1.5 Animosity (Suspects/paranoia): L.g 1 6 9 11 12


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 3 Animosity (Suspects and one of CIP): L.g 3 9 17 21 22 23
St. 3.5 Animosity (Suspects and Hates): L.g 3 10 20 24 26 27
St. 3.5 Animosity (two of CIP): L.g 3 10 20 24 26 27
St. 4 Animosity (Hates and one of CIP): L.g 4 11 22 27 29 30 31


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 4.5 Animosity (Suspects and two of CHIP): L.g 4 12 25 30 33 34 35
St. 5 Animosity (three of CHIP): L.g 5 13 27 34 37 39
St. 5.5 Animosity (Suspects and three of CHIP): L.g 5 14 30 38 42 43 44
St. 6 Animosity (four of CHIP): L.g 6 16 35 44 49 51 52
St. 6.5 Animosity (all of CHIPS): L.g 7 18 41 51 57 59 60 61

Medium group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 1 Animosity (underestimates Combat/Courage): M.g 1 5 7 8 9
St. 1.5 Animosity (Hates): M.g 1 6 9 11 12
St. 1 Animosity (underestimates Intellect/strategy): M.g 1 5 7 8 9
St. 1 Animosity (Provokes/insults): M.g 1 5 7 8 9
St. 0.5 Animosity (Suspects/paranoia): M.g 4 5 6


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2 Animosity (Suspects and one of CIP): M.g 1 7 12 14 15
St. 2.5 Animosity (Suspects and Hates): M.g 2 8 14 17 18 19
St. 2.5 Animosity (two of CIP): M.g 2 8 14 17 18 19
St. 3 Animosity (Hates and one of CIP): M.g 3 9 17 21 22 23


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 3.5 Animosity (Suspects and two of CHIP): M.g 3 10 20 24 26 27
St. 4 Animosity (three of CHIP): M.g 4 11 22 27 29 30 31
St. 4.5 Animosity (Suspects and three of CHIP): M.g 4 12 25 30 33 34 35
St. 5 Animosity (four of CHIP): M.g 5 13 27 34 37 39
St. 5.5 Animosity (all of CHIPS): M.g 5 14 30 38 42 43 44

Small group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 0 Animosity (underestimates Combat/Courage): Sm.g 3 4
St. 0.5 Animosity (Hates): Sm.g 4 5 6
St. 0 Animosity (underestimates Intellect/strategy): Sm.g 3 4
St. 0 Animosity (Provokes/insults): Sm.g 3 4
St. -0.5 Animosity (Suspects/paranoia): Sm.g 2 3


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 1 Animosity (Suspects and one of CIP): Sm.g 1 5 7 8 9
St. 1.5 Animosity (Suspects and Hates): Sm.g 1 6 9 11 12
St. 1.5 Animosity (two of CIP): Sm.g 1 6 9 11 12
St. 2 Animosity (Hates and one of CIP): Sm.g 1 7 12 14 15


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2.5 Animosity (Suspects and two of CHIP): Sm.g 2 8 14 17 18 19
St. 3 Animosity (three of CHIP): Sm.g 3 9 17 21 22 23
St. 3.5 Animosity (Suspects and three of CHIP): Sm.g 3 10 20 24 26 27
St. 4 Animosity (four of CHIP): Sm.g 4 11 22 27 29 30 31
St. 4.5 Animosity (all of CHIPS): Sm.g 4 12 25 30 33 34 35

Tiny group

Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. Animosity (underestimates Combat/Courage): Ti.g
St. -0.5 Animosity (Hates): Ti.g 2 3
St. Animosity (underestimates Intellect/strategy): Ti.g
St. Animosity (Provokes/insults): Ti.g
St. Animosity (Suspects/paranoia): Ti.g


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 0.5 Animosity (Suspects and one of CIP): Ti.g 4 5 6
St. 1 Animosity (Suspects and Hates): Ti.g 1 5 7 8 9
St. 1 Animosity (two of CIP): Ti.g 1 5 7 8 9
St. 1.5 Animosity (Hates and one of CIP): Ti.g 1 6 9 11 12


Type Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d
St. 2 Animosity (Suspects and two of CHIP): Ti.g 1 7 12 14 15
St. 2.5 Animosity (three of CHIP): Ti.g 2 8 14 17 18 19
St. 3 Animosity (Suspects and three of CHIP): Ti.g 3 9 17 21 22 23
St. 3.5 Animosity (four of CHIP): Ti.g 3 10 20 24 26 27
St. 3.5 Animosity (all of CHIPS): Ti.g 3 10 20 24 26 27

Ärth example Animosities

This subsection shows some specific Animosities for use in the Ärth historical fantasy setting:


Anti-Semitism
Christian Chauvanism or Islamic Chauvanism (vs non-Christians/non-Moslems respectively)
Abrahamic Chauvanism (vs pagans, anyone who isn't Christian, Moslem or Jew)
Misogyny
Homophobia

Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Anti-Semitism (Animosity) CHPS Small 3 10 20 24 26 27 Christian lands, and African Caliphate
St. 3 Anti-Semitism (Animosity) CHPS Tiny 3 9 17 21 22 23 Version for use in pagan lands
St. 4.5 Anti-Semitism (Animosity) CHPS Medium 4 12 25 30 33 34 35 Iberian or Arabic Caliphate

Anti-Semitism is vs Jews which are ausually Small group, usually CHPS (there's no tendency to assume that Jews are intellectually inferior), but in pagan lands they're Tiny and in some Islamic lands (the Iberian Caliphate and Arabic Caliphate) they're a Medium-sized group.

Christian (or Islamic) Intolerance is vs a Large group and usually involves the Elements of I, P and S. (variant without P Element)

Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Christian Intolerance (Animosity) IPS Large 3 10 20 24 26 27 Typical version of this Animosity
St. 2 Christian Intolerance (Animosity) IS Large 1 7 12 14 15 Version without the P (Provokes/Insults) Element


Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Islamic Intolerance (Animosity) IPS Large 3 10 20 24 26 27 Typical version of this Animosity
St. 2 Islamic Intolerance (Animosity) IS Large 1 7 12 14 15 Version without the P (Provokes/Insults) Element
St. 2 Islamic Intolerance (Animosity) IPS Tiny 1 7 12 14 15 Version that tolerates religions with a written scripture
St. 0.5 Islamic Intolerance (Animosity) IS Tiny 4 5 6 As above, but without the P Element

See also Abrahamic Intolerance, which is a common form of Intolerance among Moslems.

Type Sev. Flaw Elem. Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 2.5 Abrahamic Intolerance (Animosity) IPS Small 2 8 14 17 18 19 Typical version of this Animosity
St. 1 Abrahamic Intolerance (Animosity) IS Small 1 5 7 8 9 Version without the P (Provokes/Insults) Element



Islamic Intolerance is sometimes vs a Tiny group, if the character in question subscribes to the belief that any scriptured religion is acceptable, including Hinduism and Zoroastrism, rather than only those that are based on a quranic prophet (which limits it to Christianity and Judaism, and a few obscure memetic relatives such as Mandaeism).

Abrahamic Intolerance is similar to the above, but is vs a Small group. (again, add a variant without the P Element). This is the same as the less mild form of the Ahl al-Kitab principle of Islam.

Type Sev. Flaw Elements Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3.5 Jewish Intolerance (Animosity) IS Huge 3 10 20 24 26 27 Typical Jewish-specific version
St. 5 Jewish Intolerance (Animosity) IPS Huge 5 13 27 34 37 39 As above but with a P Element added

Note that Abrahamic Intolerance is somewhat more common among Jews, in 10th century Ärth, than Jewish Intolerance.


Jewish Intolerance is vs a Huge group (almost nobody is Jewish!) and tends to be IS, although sometimes there's an added P Element. It's rare in general, but the Ärth character Solomon ben Melchior is one example (and he most definitely has the IPS version!). Most Jews instead exhibit Abrahamic Intolerance.

Type Sev. Flaw Elements Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 2.5 Misogyny (Animosity) CI Medium 2 8 14 17 18 19 use in Christian and Moslem lands
St. 4 Misogyny (Animosity) CIP Medium 4 11 22 27 29 30 31 as above, but added P Element
St. 4 Misogyny (Animosity) CI Huge 4 11 22 27 29 30 31 Use in Keltic lands
St. 5.5 Misogyny (Animosity) CIP Huge 5 14 30 38 42 43 44 as above, but added P Element
St. 3.5 Misogyny (Animosity) CI Large 3 10 20 24 26 27 Use in non-Keltic pagan lands
St. 5 Misogyny (Animosity) CIP Large 5 13 27 34 37 39 as above, but added P Element

Misogyny is vs a Medium group in general, because in most places women have very little influence, (but add a variant for Large and for Huge group if the character is from a pagan background or has lived most of his life in a pagan area). Elements are CI, with a variant for +P (for a total of 5 variant permutations)

Type Sev. Flaw Elements Gr.Siz. 2d 3d 4d 5d 6d 7d 8d 9d Notes
St. 3 Homophobia (Animosity) CHP Small 3 9 17 21 22 23 vs active (and suspected) male "bottoms"
St. 4 Homophobia (Animosity) CHP Medium 4 11 22 27 29 30 31 Wider version, vs all men that fail to live up to heteronormative standards of masculinity
St. 2.5 Homophobia (Animosity) CP Medium 2 8 14 17 18 19 The wider version, but without the H Element

Homophobia tends to involve Elements of C (regarding gay men as being severely deficient in masculinity) and H (hatred - duh!) and P (creating an unpleasant verbal atmosphere), and is either vs a Small group if it is only against men who are openly homosexual (and usually only passive homosxuals - active penetrators are in this case not hated), or a Medium group if the Animosity is more wide-ranging and is against all men who fail to live up to heteronormative ideals of masculinity and manliness.

Tables to come late (until then, just reference the correct rows in the tables in the previous subsections).

Phobias

Religious magic items and Flaws

Some preliminary ideas for favour/disfavour:

B to D

Bad Temper and Bully
disfav Divine
fav Satanic

Braggart
disfav Divine
fav Pagan and Satanic

Charitable
fav Divine and Pagan
disfav Satanic

Curious
fav Satanic

Deferential
fav Divine
disfav Satanic

Distrustful
fav Satanic

E to G

Enigmaphilia
fav Satanic

Fond of Drink
fav Pagan and Satanic
disfav Divine

Gambler
fav Satanic
disfav Divine

Glory-Seeker
fav Pagan and Satanic'
disfav Divine

Glutton and Greed
disfav Divine
fav Satanic

I to M

Impatient and Impulsive
disfav Divine
fav Satanic

Killer
disfav Divine
fav Pagan and satanic

Kleptomania and Liar and Loner
disfav Divine and Pagan
fav Satanic

Megalomania
fav Satanic
disfav Divine

Merciless
fav Pagan and Satanic
disfav Divine

O to P

Oath-Keeper
fav Divine and Pagan
disfav Satanic

Omen-Seeker
fav Pagan and Satanic
disfav Divine

On the Edge
fav Pagan and Satanic
disfav Divine

Overconfidence
fav Satanic
disfav Divine

Paranoid
fav Satanic
disfav Divine

Polite
disfav Satanic

Pride
fav Pagan and Satanic
disfav Divine

Pyromania
fav Satanic
disfav Divine

R to S

Shyness
fav Satanic
disfav Pagan and Divine

Sociable
fav Pagan and Divine
disfav Satanic

Soft-hearted
fav Divine
disfav Satanic

T to V

Thirst for Knowledge
fav Satanic

Thrill-Seeker
fav Pagan and Satanic
disfav Divine

Trickster
fav Satanic
disfav Divine

Vengeful
fav Satanic and Pagan
disfav Divine

Multi-Flaws

Comfort-Seeker
fav Satanic
disfav Divine

Immature
fav Satanic
disfav Divine

Phobia and Multi-Phobia
disfav Divine

Party Animal
fav Pagan and Satanic
disfav Divine

PTSD
fav Satanic
disfav Divine

Element Flaws

Honesty
fav Divine and Pagan
disfav Satanic

Animosity
disfav Divine
fav Satanic

Religion Flaw
fav Divine
disfav Satanic

Respectful
fav Divine
disfav Satanic

Mandatory Flaws

Sexual Orientation Flaw
fav Pagan and Satanic'
disfav Divine

New Flaw costs

Standard progression Flaws

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St -0.5 The name of the Flaw 2 3
St 0 f 3 4
St 0.5 f 4 5 6
St 1 f 1 5 7 8 9
St 1.5 f 1 6 9 11 12
St 2 f 1 7 12 14 15
St 2.5 f 2 8 14 17 18 19
St 3 f 3 9 17 21 22 23
St 3.5 f 3 10 20 24 26 27
St 4 f 4 11 22 27 29 30 31
St 4.5 f 4 12 25 30 33 34 35
St 5 f 5 13 27 34 37 39
St 5.5 f 5 14 30 38 42 43 44
St 6 f 6 16 35 44 49 51 52
St 6.5 f 7 18 41 51 57 59 60 61
St 7 f 8 20 46 59 66 68 69 70
St 7.5 f 9 23 54 70 78 81 82 83
St 8 f 10 26 62 81 91 94 96 97
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes

Simple table with integer values only

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St 1 f 1 5 7 8 9
St 2 f 1 7 12 14 15
St 3 f 3 9 17 21 22 23
St 4 f 4 11 22 27 29 30 31
St 5 f 5 13 27 34 37 39
St 6 f 6 16 35 44 49 51 52
St 7 f 8 20 46 59 66 68 69 70
St 8 f 10 26 62 81 91 94 96 97

Coarsegrained table with odd integer values only

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St 1 f 1 5 7 8 9
St 3 f 3 9 17 21 22 23
St 5 f 5 13 27 34 37 39
St 7 f 8 20 46 59 66 68 69 70


(Note the above are baseline costs, certain Flaws may get some or all roll FP costs modified for some or all Roll Strength values, due to being Favoured Flaws or being Cliche Flaws.)

Structure table (no content)

Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes
St.
St.
St.
St.
Type Tag Sev. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Notes

Multi-Flaw Reference

Sev. Multi-Flaw 2d 2d+ 3d 3d+ 4d Possible Edges
(which are then also Flaws that the Multi-Flaw is similar to, or overlaps with)
10 Extr. N. 10 14 18 20 21 stuff
11 V. Narrow 11 16 21 23 24 stuff
12 Narrow 12 18 23 26 27 stuff
13 Normal 13 20 26 29 30 stuff
14 Broad 14 22 28 32 33 stuff
15 V. Broad 15 24 31 35 37 stuff
16 Extr. Br. 16 26 34 39 41 stuff

Table structures to use

Type Classif. Notes Flaw 2d 3d 4d 5d 6d 7d 8d 9d Similar to or overlaps with
St x Extr. Narrow Flaw 0 0 0 1 2 4 7 11 similar
St x Very Narrow Flaw 0 1 2 3 5 8 14 20 similar
St x Narrow Flaw 1 2 3 5 10 16 20 similar
St x Typical Flaw 1 3 5 8 13 18 similar
St x Broad Flaw 2 5 8 12 17 similar
St x Very Broad Flaw 2 6 11 14 similar
St x Extr. Broad Flaw 3 8 12 similar
Type Classif. Flaw 2d 3d 4d 5d 6d 7d 8d 9d Similar to or overlaps with

Below are the generic costs for Multi-Flaws. Again, actual costs may very, due to the Multi-Flaw bein favoured, being Cliche, or for another (usually stated) reason.

Type Classif. Flaw 2d 2d+ 3d 3d+ 4d 4d+ Possible Edges
(which are then also Flaws that the M.F. is similar to or overlaps with)
Mul x Broad 4 6 9 13 19 23 stuff
Mul x Very Broad 5 8 12 17 20 stuff
Mul x Extr. Broad 6 10 16 19 stuff
Type Classif. Flaw 2d 2d+ 3d 3d+ 4d 4d+ Possible Edges
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