Plant Magic

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(Food (P) Magic: Trying the same trick with the next table)
(Food (P) Magic: BR tags added)
 
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!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Shelf Life !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Notes
!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Shelf Life !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Notes
|-
|-
-
! Normal !! Strong Magic !! Very Strong Magic
+
! Normal !! Strong<br> Magic !! Very Str.<br> Magic
|-
|-
| 3 || Preserve Food (P) I || x2 || x2 || x3 || 6 Min. || Touch|| - ||rowspan=3| Plant/fungi only
| 3 || Preserve Food (P) I || x2 || x2 || x3 || 6 Min. || Touch|| - ||rowspan=3| Plant/fungi only
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{|
{|
-
!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3 Quality !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Notes
+
!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Quality !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Notes
|-
|-
-
! Normal !! Strong Magic !! Very Strong Magic
+
! Normal !! Strong<br>Magic !! Very Str.<br> Magic
|-
|-
-
| 3 || Enhance Food (P) I || The Quality is increased by +1Q (similar effect) || 1 Round || Touch || 4 Hours ||rowspan=3| Plant/fungi only,<br>does ''not'' work<br> on spices
+
| 3 || Enhance Food (P) I || +1Q || +1Q || +1Q || 1 Round || Touch || 4 Hours ||rowspan=3| Plant/fungi only,<br>does ''not'' work<br> on spices
|-
|-
-
| 4 || Enhance Food (P) II || +2 Quality (+3 Quality) || 1 Round || Touch || 4 Hours
+
| 4 || Enhance Food (P) II || +2Q || +3Q || +3Q || 1 Round || Touch || 4 Hours
|-
|-
-
| 5 || Enhance Food (P) III || +3 Quality (+5 Quality) || 1 Round || Touch || 4 Hours
+
| 5 || Enhance Food (P) III || +3Q || +4Q || +5Q || 1 Round || Touch || 4 Hours
|-
|-
-
| 3 || Enhance Spice I || The Quality is increased by +1Q (similar effect) || 1 Round || Touch || 4 Hours ||rowspan=3| works on all spices,<br>vegetable and animal,<br>but ''not'' salt
+
| 3 || Enhance Spice I || +1Q || +1Q || +1Q || 1 Round || Touch || 4 Hours ||rowspan=3| works on all spices,<br>vegetable and animal,<br>but ''not'' salt
|-
|-
-
| 4 || Enhance Spice II || +2 Quality (+3 Quality) || 1 Round || Touch || 4 Hours  
+
| 4 || Enhance Spice II || +2Q || +3Q || +3Q || 1 Round || Touch || 4 Hours  
|-
|-
-
| 5 || Enhance spice III || +3 Quality (+5 Quality) || 1 Round || Touch || 4 Hours  
+
| 5 || Enhance spice III || +3Q || +4Q || +5Q || 1 Round || Touch || 4 Hours  
|}
|}
Note that the culinary Quality of salt is always the same (Q3), it cannot be changed.
Note that the culinary Quality of salt is always the same (Q3), it cannot be changed.
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{|
{|
-
! SL !! Spell<br>name !! Effect<br>(SM/VSM) !! CTI !! R. !! Dur. !! Res. !! Notes
+
!rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes
|-
|-
-
| 1 || sn || eff (-) || cti || r || d || no || xyz
+
! Normal !! Strong<br>Magic !! Very Str.<br>Magic
 +
|-
 +
| 1 || sn || effect || SM || VSM || cti || r || d || no || xyz
|}
|}
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{|
{|
-
! GSL !! Spell<br>name !! Effect<br>(SM/VSM) !! CTI !! R. !! Dur. !! Res. !! Notes
+
!rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes
 +
|-
 +
! Normal !! Strong<br>Magic !! Very Str.<br>Magic
|-
|-
-
| 3 || sn || eff (-) || cti || r || d || no || xyz
+
| 3 || sn || effect || SM || VSM || cti || r || d || no || xyz
|}
|}

Latest revision as of 09:52, 8 April 2012

Plant magic can control, detect, analyze and enhance plants, and even allow communication with them in limited ways. Its primary use in most settings will be to enhance agricultural output, but there are medium-and-high level Spells that can occasionally be of use for adventurers.

Plant Magic and Animal Magic together constitute a Realm Pair.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Food (P) Magic

These are Spells that work on food that are made out of vegetable matter (such as fruits or grains) or fungi. All of the pertinent ones have equivalent Spells over in the Animal Magic Realm, each such Spell designated with an (A) instead of a (P), that work on food that contains both vegetable and animal matter (animal matter being things such as mammalian flesh, milk, eggs, fowl and fish). (P)-designated Spells should work poorly on food that contains animal matter, although they should work after a fashion on foods that are mostly vegetable

All of Food (P) magic can be treated as one sub-Realm.

SL Spell
name
Shelf Life CTI R. Dur. Notes
Normal Strong
Magic
Very Str.
Magic
3 Preserve Food (P) I x2 x2 x3 6 Min. Touch - Plant/fungi only
4 Preserve Food (P) II +1 TSS +1 TSS, then double +1 TSS, then triple 6 Min. Touch -
5 Preserve Food (P) III +2 TSS +3 TSS +4 TSS 6 Min. Touch -

The food has the same deterioation curve as if non-magical, just stretched by the prescribed amount.

SL Spell
name
Quality CTI R. Dur. Notes
Normal Strong
Magic
Very Str.
Magic
3 Enhance Food (P) I +1Q +1Q +1Q 1 Round Touch 4 Hours Plant/fungi only,
does not work
on spices
4 Enhance Food (P) II +2Q +3Q +3Q 1 Round Touch 4 Hours
5 Enhance Food (P) III +3Q +4Q +5Q 1 Round Touch 4 Hours
3 Enhance Spice I +1Q +1Q +1Q 1 Round Touch 4 Hours works on all spices,
vegetable and animal,
but not salt
4 Enhance Spice II +2Q +3Q +3Q 1 Round Touch 4 Hours
5 Enhance spice III +3Q +4Q +5Q 1 Round Touch 4 Hours

Note that the culinary Quality of salt is always the same (Q3), it cannot be changed.

SL Spell
name
Effect
(SM/VSM)
CTI R. Dur. Res. Notes
1 sn eff (-) cti r d no xyz

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
1 sn effect SM VSM cti r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect CTI R. Dur. Res. Notes
Normal Strong
Magic
Very Str.
Magic
3 sn effect SM VSM cti r d no xyz
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