Plant Magic

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This is intended to be the template for the 24 separate Spell Realm articles, containing the basic structure that may be needed.
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Plant magic can control, detect, analyze and enhance plants, and even allow communication with them in limited ways. Its primary use in most settings will be to enhance agricultural output, but there are medium-and-high level Spells that can occasionally be of use for adventurers.
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Plant Magic and [[Animal Magic]] together constitute a [[Realm Pair]].
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Be sure to mention any crucially important information here, such as whether it is a Prestige Realm (like Weather Magic).
 
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== The Realm of XYZ ==
== The Realm of XYZ ==
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[[Category:Nature Magic Category]]
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[[Category:Plant Magic Realm]]
[[Category:Plant Magic Realm]]
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Revision as of 01:10, 19 January 2011

Plant magic can control, detect, analyze and enhance plants, and even allow communication with them in limited ways. Its primary use in most settings will be to enhance agricultural output, but there are medium-and-high level Spells that can occasionally be of use for adventurers.

Plant Magic and Animal Magic together constitute a Realm Pair.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
1 sn eff (-) r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
3 sn eff (-) r d no xyz
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