Initiative Roll and Action Points

From Sagataflwiki

Revision as of 19:25, 26 December 2010 by Peter Knutsen (Talk | contribs)
Jump to: navigation, search

This article is about the Initiative Roll, to generate a number of Action Points (APs) for each character per Round, with the higher number of APs getting to act first.

This article will also touch upon Action Point expenditure, and the concept of the "Bank" for storing unused APs that can carry over to the next Round, but these subjects will be dealt with in greater detail in separate articles (especially Action Point expenditure!).

Contents

The Reflexes Roll

The Initiative Roll is a roll for the Reflexes derived statistic (derived from Dexterity and Intelligence (Thinking Speed), modified by an Advantage), that generates a number of Action Points. To this is added any Action Points stored in the AP Bank (often just called "Bank" or "the Bank"), and this total number determines the initiative count, when the character gets to act.

For instance, Helen rolls 2S to generate 12 APs and has nothing stored in her Bank. Roberto rolls 1S to generate 11 APs and has 2 APs stored in his Bank, so his AP total is 13 AP and therefore he gets to act first.



Roll Result
1S 11 AP
2S 12 AP
3S 13 AP
4S 14 AP
5S 15 AP
+1S +1 AP
Roll Result
f-1 8 AP
F-2 6 AP
F-3 4 AP
F-4 2 AP
F-5 0 AP
F-6 =0 AP


Getting more in depth

Examples II

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

Put in sub-sections (three ='s) each containing multiple Q&As, and insert a blank line between each individual Q&A.

sub-section

Q:
A:


Q:
A:

The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

Talk about the effect on the world that this phenomenon would realistically have (taking into account such facts of human nature as greed, ambition and sexual impulses).

The Ärth setting

Talk about how this trait appears and functions in the Ärth historical fantasy setting.

Design Notes

Talk briefly about what the purpose of the mechanic is. Omit this section if it is extremely obvious to the target audience.

Quick mini-glossary

Explain terms of great relevance to the subject matter of the article here, but not terms that are of generally great importance (e.g. RD).

See also

Include links here, to other articles that are highly pertinent to the subhject matter of this one. Remember
linebreaks before or after (but not both!). link
link

Table to use

A B C
1 2 3
4 5 6
Personal tools