Horror Magic

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Horror Magic is a somewhat unusual Realm...
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Horror Magic is a somewhat unusual Realm, in that it provides two tenously related kinds of effects. One is the inducement of fear - stark fear for high-level Spells - which is often an effect classified as Necromancy in some other fantasy RPG systems, and the other is horrible body-wrecking or Sanity-damaging Spells (as well as some enviromentally harmful ones), also something that in some other RPGs are classified as Necromancy.
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In the Ärth setting, Horror Magic is the only Realm out of 24 that has a source known with absolute certainty: It was invented by the Magocrats of Bretagne, former Druids who had seized control of their society, toppled the tradition of monarchy, and enslaved the non-druidic population, and it was invented for one purpose only: To make their subjects, and the rulers and populaions of neighbouring areas, ''fear'' the Magocrats.
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== Alternate sub-Realms ==
== Alternate sub-Realms ==
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
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== Advice ==
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== Examples ==
== The world ==
== The world ==
=== World impact ===
=== World impact ===
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== Design Notes ==
== Design Notes ==
== Log of important changes ==
== Log of important changes ==
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none so far
== Quick mini-glossary ==
== Quick mini-glossary ==
== See also ==
== See also ==
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[[Category:Black Magic Category]]
[[Category:Black Magic Category]]
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[[Category:Editor stuff]]
 
[[Category:Horror Magic Realm]]
[[Category:Horror Magic Realm]]
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Revision as of 23:35, 14 January 2011

Horror Magic is a somewhat unusual Realm, in that it provides two tenously related kinds of effects. One is the inducement of fear - stark fear for high-level Spells - which is often an effect classified as Necromancy in some other fantasy RPG systems, and the other is horrible body-wrecking or Sanity-damaging Spells (as well as some enviromentally harmful ones), also something that in some other RPGs are classified as Necromancy.

In the Ärth setting, Horror Magic is the only Realm out of 24 that has a source known with absolute certainty: It was invented by the Magocrats of Bretagne, former Druids who had seized control of their society, toppled the tradition of monarchy, and enslaved the non-druidic population, and it was invented for one purpose only: To make their subjects, and the rulers and populaions of neighbouring areas, fear the Magocrats.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

Advice

Examples

The world

World impact

The Ärth setting

Design Notes

Log of important changes

none so far

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
1 sn eff (-) r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
3 sn eff (-) r d no xyz
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