Earth Magic

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The Earth Magic Realm contains Spells that can manipulate earth in various ways, including dirt, stone, sand, primitive ceramics (but not - necessarily - a 20th century advanced ceramic), ores and metals. It can also be used to Summon and Dominate various types of Earth Elementals.
The Earth Magic Realm contains Spells that can manipulate earth in various ways, including dirt, stone, sand, primitive ceramics (but not - necessarily - a 20th century advanced ceramic), ores and metals. It can also be used to Summon and Dominate various types of Earth Elementals.
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Summoning an Earth Elemental should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat.
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Summoning an [[Earth Elemental]] should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat.
It must also be emphasized that there are no attack Spells as such in this Realm. There are no Stone Bolt or Flying Boulder Spells, although many Spells of control, or other manipulation, can be used to turn sand, pebbles and rocks into a sort of improvised weapon.
It must also be emphasized that there are no attack Spells as such in this Realm. There are no Stone Bolt or Flying Boulder Spells, although many Spells of control, or other manipulation, can be used to turn sand, pebbles and rocks into a sort of improvised weapon.
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== Quick mini-glossary ==
== Quick mini-glossary ==
== See also ==
== See also ==
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[[Elemental]] for general Elemental rules
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[[Earth Elemental]] for rule particular to Earth Elementals
== Tables ==
== Tables ==

Revision as of 16:52, 22 January 2011

The Earth Magic Realm contains Spells that can manipulate earth in various ways, including dirt, stone, sand, primitive ceramics (but not - necessarily - a 20th century advanced ceramic), ores and metals. It can also be used to Summon and Dominate various types of Earth Elementals.

Summoning an Earth Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat.

It must also be emphasized that there are no attack Spells as such in this Realm. There are no Stone Bolt or Flying Boulder Spells, although many Spells of control, or other manipulation, can be used to turn sand, pebbles and rocks into a sort of improvised weapon.

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Elemental for general Elemental rules Earth Elemental for rule particular to Earth Elementals

Tables

Table for Spells:

SL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
1 sn eff (-) r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect
(SM/VSM)
R. Dur. Res. Notes
3 sn eff (-) r d no xyz
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