Body Magic

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! SL !! Spell<br>name !! Effect<br>(SM/VSM) !! R. !! Dur. !! Res. !! Notes
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! SL !! Spell<br>name !! Effect<br>(SM/VSM) !! CTI !! R. !! Dur. !! Res. !! Notes
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| 1 || sn || eff (-) || r || d || no || xyz
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| 1 || sn || eff (-) || cti || r || d || no || xyz
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! GSL !! Spell<br>name !! Effect<br>(SM/VSM) !! R. !! Dur. !! Res. !! Notes
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! GSL !! Spell<br>name !! Effect<br>(SM/VSM) !! CTI !! R. !! Dur. !! Res. !! Notes
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|-
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| 3 || sn || eff (-) || r || d || no || xyz
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| 3 || sn || eff (-) || cti || r || d || no || xyz
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[[Category:Nature Magic Category]]
[[Category:Nature Magic Category]]

Revision as of 23:26, 19 February 2011

Body Magic contains a lot of Spells that boost or enhance the body in various ways, or that can influence cosmetic or important functions. In general, this is a highly useful Realm, and so will be quite popular in most cultures in most worlds.

When learned, Body Magic Spells can be cast only on the caster himself, but there are ways, specifically Mysteries, that can be used to bypass this in limited ways.

When Shapechange Magic is used in combination with Body Magic, it can be used to change the caster into other Human shapes, as well as shapes that look nearly Human (e.g. the shape of a Dwarf or Gorilla), as a form of disguise. It can also be used to affect cosmetic changes of shapes, e.g. changing into a more attractive body shape, or an immediate change of hair or skin colour (where Body Magic Spells themselves can only change the colour of newly growing hair, and can only slowly change skin colour and only within certan race-determined ranges).

Contents

The Realm of XYZ

General information about the Realm

Simple Spells

Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.

sub-Realm

sub-Realm

Build Spells

Put all Spells here that use Build Points

Build Point Usage

Define here all the things that Build Points may be spent on

Related Item Abilities

Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.

Pertinent Enchantments

Alternate sub-Realms

Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy

The world

World impact

The Ärth setting

Design Notes

Log of important changes

Quick mini-glossary

See also

Tables

Table for Spells:

SL Spell
name
Effect
(SM/VSM)
CTI R. Dur. Res. Notes
1 sn eff (-) cti r d no xyz

Table for Greater Spells:

GSL Spell
name
Effect
(SM/VSM)
CTI R. Dur. Res. Notes
3 sn eff (-) cti r d no xyz
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