Body Magic
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- | ! SL !! Spell<br>name !! Effect | + | !rowspan=2| SL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
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- | | 1 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
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+ | | 1 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
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- | ! GSL !! Spell<br>name !! Effect | + | !rowspan=2| GSL !!rowspan=2| Spell<br>name !!colspan=3| Effect !!rowspan=2| CTI !!rowspan=2| R. !!rowspan=2| Dur. !!rowspan=2| Res. !!rowspan=2| Notes |
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- | | 3 || sn || | + | ! Normal !! Strong<br>Magic !! Very Str.<br>Magic |
+ | |- | ||
+ | | 3 || sn || effect || SM || VSM || cti || r || d || no || xyz | ||
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[[Category:Nature Magic Category]] | [[Category:Nature Magic Category]] |
Latest revision as of 09:55, 8 April 2012
Body Magic contains a lot of Spells that boost or enhance the body in various ways, or that can influence cosmetic or important functions. In general, this is a highly useful Realm, and so will be quite popular in most cultures in most worlds.
When learned, Body Magic Spells can be cast only on the caster himself, but there are ways, specifically Mysteries, that can be used to bypass this in limited ways.
When Shapechange Magic is used in combination with Body Magic, it can be used to change the caster into other Human shapes, as well as shapes that look nearly Human (e.g. the shape of a Dwarf or Gorilla), as a form of disguise. It can also be used to affect cosmetic changes of shapes, e.g. changing into a more attractive body shape, or an immediate change of hair or skin colour (where Body Magic Spells themselves can only change the colour of newly growing hair, and can only slowly change skin colour and only within certan race-determined ranges).
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
1 | sn | effect | SM | VSM | cti | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect | CTI | R. | Dur. | Res. | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Normal | Strong Magic | Very Str. Magic | |||||||
3 | sn | effect | SM | VSM | cti | r | d | no | xyz |