Old Temp luck traits
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(testing new table, and now allowing tripling up on some Luck traits) |
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| Four Luck traits || 25 GP || More than four Luck traits is never appropriate even in high-GP campaigns | | Four Luck traits || 25 GP || More than four Luck traits is never appropriate even in high-GP campaigns | ||
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+ | New table for Luck trait cost based on Faith attribute: | ||
+ | {|style="margin: 1px 1px 1px 1px;" | ||
+ | !rowspan=2| Number of<br>Luck traits !!colspan=12| Faith attribute value | ||
+ | |- | ||
+ | ! -1 !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 | ||
+ | |- | ||
+ | | No luck traits || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 | ||
+ | |- | ||
+ | | No luck traits || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || |- | ||
+ | | No luck traits || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || |- | ||
+ | | No luck traits || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || 3 || 2 || |} | ||
{|style="margin: 1px 1px 1px 1px;" | {|style="margin: 1px 1px 1px 1px;" | ||
- | ! Trait !! Effect !! Double<br>up !! Cooldown !! Notes | + | ! Trait !! Effect !! Double<br>up !! Triple<br>up !! Cooldown !! Notes |
|- | |- | ||
- | | Miracle || | + | | Miracle || 2/life || 5/life || 12/life || 1 Moon || A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions. Remember it's a once-in-a-lifetime (or at the most thrice-in-a-lifetime) thing. It's ''okay'' if everyone still talks about it decades after - even if the character is declared a saint. It's okay if the Mythbusters devote several full length episode to attempts to reproduce the event. That's why this ability is ''called'' Miracle! |
|- | |- | ||
- | | Minor Coincidence || 1/Week || 2/Week || 1 Day || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) | + | | Minor Coincidence || 1/Week || 2/Week || || 1 Day || This is a minor coincidence (very low implausibility), much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) |
|- | |- | ||
- | | Major Coincidence || 1/Moon || 2/Moon || 4 Days || This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) | + | | Major Coincidence || 1/Moon || 2/Moon || || 4 Days || This is a major coincidence (medium implausibility), certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) |
|- | |- | ||
- | | Reroll || 2/Week || 5/Week || 4 Hours || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses (for double-up only) make a re-roll but only use it if is it ''better'' than the original roll. | + | | Reroll || 2/Week || 5/Week || || 4 Hours || One roll directly pertinent to the character can be re-rolled (Skill, Attribute, sub-Attribute, Derived Stat roll made by the character, or any damage roll done by or to the character). The result of the new roll ''must'' then be accepted. Or counting as 4 uses (for double-up only) make a re-roll but only use it if is it ''better'' than the original roll. |
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{|style="margin: 1px 1px 1px 1px;" | {|style="margin: 1px 1px 1px 1px;" | ||
- | ! Trait !! Effect !! Double<br>up !! Cooldown !! Notes | + | ! Trait !! Effect !! Double<br>up !! Triple<br>up !! Cooldown !! Notes |
|- | |- | ||
- | | Jinx Foe || 2/Moon || 5/Moon || 2 Days || This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It chttp://www.sagataflwiki.net/index.php?title=Temp_luck_traits&action=editannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! | + | | Jinx Foe || 2/Moon || 5/Moon || || 2 Days || This is a medium coincidence (low implausibility) that negatively affects an enemy or rival of the character. It chttp://www.sagataflwiki.net/index.php?title=Temp_luck_traits&action=editannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarrass him! |
|- | |- | ||
- | | Lucky Pockets || 4p/Moon || 10p/Moon || 4 Days || Base usage cost is 1 points for a small and ''very'' cheap item plausibly carried by the character, +1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.<br> Elite Effect: Increase points-per-Moon by 50% if the character has Scrounging skill 8-9 and reduce Cooldown to 3 Days, or double points and reduce CD to 2 Days for Scrounging skill 10+. <br>The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. | + | | Lucky Pockets || 4p/Moon || 10p/Moon || || 4 Days || Base usage cost is 1 points for a small and ''very'' cheap item plausibly carried by the character, +1p for larger item, +1p for cheap item, +2p or more for ''non''-cheap, +1p to +4p for an increasingly implausible item.<br> Elite Effect: Increase points-per-Moon by 50% if the character has Scrounging skill 8-9 and reduce Cooldown to 3 Days, or double points and reduce CD to 2 Days for Scrounging skill 10+. <br>The player decides whether to use the ability ''after'' the GM has told him the point cost of the suggested use. If the character is frisked, strip-searched or similar, or put in a prison cell, he temporarily loses the use of this Luck trait. |
|- | |- | ||
- | | Aspected Luck (broad) || 2/Moon || 5/Moon || 1 Day || Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable "field of fortune", e.g. luck-with-women, looting luck, combat luck. | + | | Aspected Luck (broad) || 2/Moon || 5/Moon || 10/Moon || 1 Day || Some medium (low implausibility) coincidences per Moon, pertinent to a broadly interpretable "field of fortune", e.g. luck-with-women, looting luck, combat luck. |
|- | |- | ||
- | | Aspected Luck (narrow) || | + | | Aspected Luck (narrow) || 3/Week || 10/Week || || 4 Hours || Some medium coincidences per Week, pertinent to a more narrowly interrpretable "field of fortune". As always, unspent coincidences are lost. Examples: romantic luck, fishing luck, avoiding being assassinated-luck. |
|} | |} | ||
[[Category:Temp]] | [[Category:Temp]] |
Revision as of 12:43, 13 April 2011
Number of Luck traits | Cost | Notes |
---|---|---|
None | 0 GP | This is the norm, both among ordinary characters and among high-GP characters. In a realistic world, having a Luck trait is the exception. |
One Luck trait | 2 GP | Pick any one luck trait |
Two Luck traits | 5 GP | (the 2nd Luck trait costs 3 GP - often not worth it) |
Three Luck traits | 10 GP | (the 3rd Luck trait costs 5 GP - rarely worth it) |
Four Luck traits | 25 GP | More than four Luck traits is never appropriate even in high-GP campaigns |
New table for Luck trait cost based on Faith attribute:
Number of Luck traits | Faith attribute value | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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-1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No luck traits | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No luck traits | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | - | No luck traits | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | - | No luck traits | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | 3 | 2 | }
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